Muni Gokul
ENVIRONMENT ARTIST & 3D ARTIST
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About
Passionate Environment Artist with hands-on experience in Unreal Engine, Z brush, Autodesk Maya, 3ds max, and Substance Painter. Strong foundation in high- and low-poly Modelling, PBR texturing, and world-building. Proven ability to craft immersive landscapes, modular assets, and level layouts within academic and personal projects.
Familiar with optimization techniques and efficient asset workflows. Collaborator at heart, eager to contribute visual storytelling and iterative feedback to dynamic game or film production teams
Experience
3D Artist (intern) at EFFE Animation
3D Animation Studio
Motion Graphics (AI) at TVH Agnitio IT Park
- Created 3D props VR/AR ready 3D assets for real time applications and low poly PBR Textured props using Maya and substance painter
- Integrated asset into unity and unreal engine
- Collaborated with developer to ensure assets met performance Budgets
- Created lightning and rendering setups to present assets in real time and High quality rendered formats
- Collaborated with peers (if part of a team project) to deliver a short game asset (VR games)
- Proven ability to craft immersive landscapes, modular assets, and level layouts within academic and personal projects
Education
B.sc in Advanced Animation – DR.M.G.R. EDUCATIONAL AND RESEARCH INSTITUTE MADURAVOYAL, CHENNAI 600095 (2022 – 2025)

