Skip to main content
Saish Sakharkar

Saish Sakharkar

Software Engineer - Unreal Engine Tools Programming, Real-time 3D Visualisation, low level graphics

Talent
MumbaiMember since July 25, 2026
C++PythonUnreal EngineTools ProgrammingBlueprintsCUDADirectX 11Git
·

Hire this person

Send a job offer directly to this candidate

C++PythonUnreal EngineTools ProgrammingBlueprints

About

Software Engineer with 2+ years of professional experience specialising in Unreal Engine tools programming, real-time 3D visualisation, and simulation development. Good at C++, Blueprints, and Python for modifying engine source and extending plugin code. Proven ability to clear major engine bottlenecks and lead complex, operations-heavy projects.

Experience

Software Engineer - Unreal Engine at Quidich Innovation Labs + WTVision India (2023-10 – Present)

Joined as a winner at 'Quidich The Unreal Game Changer Hackathon'. Led multiple projects involving theoretical physics integration with Unreal Engine, hardware acceleration pipelines, and real-time data visualization for sports broadcasting and VR applications.

  • Led a project that combined theoretical physics and Unreal Engine to build a realistic cricket digital twin simulator that generates synthetic data for training and validating deep learning, calibration and triangulation models. The job involved developing a physics model of a cricket ball undergoing aerodynamic and reactive forces. Cleared major engine-related bottlenecks that enabled the generation of up to 8k 600fps synthetic video data via 10 simultaneous Unreal camera feeds and transmission and storage of 200,000 positional data points per second.
  • Built a POC using the NNE RDG subsystem to integrate an ONNX AI model for object tracking.
  • Built hardware acceleration of live video feed and Real-time player segmentation pipelines inside Unreal Engine using CUDA and DirectX 11 for real-time 2D and 3D augmented reality, aerial, and live graphics for StiQy and Spatio and upcoming products. This pipeline, built as a UE plugin, can delay and process the live feed to synchronise backend Computer Vision Data with StiQy overlay graphics efficiently by avoiding GPU-to-CPU data transfers.
  • Worked on Hyperview, a real-time, data-driven cricket digital twin that utilises real-time player tracking data to convey stories on TV broadcasts to audiences.
  • Led development of Quidich Tracker (Field plot) with UE, a switch from VizRT as primary graphics renderer, with more air time due to the addition of a smaller 2D plot. The scope of work included building a robust tandem graphics pipeline to visualise a preview plot and an On-air plot simultaneously, while managing 2D and 3D plot states and backend player & story data.
  • Modified NDI UE plugin to support Linux and get custom data packets for metadata mapping.
  • Worked on HyperReality, a virtual cricket data visualisation and gaming experience for Apple Vision Pro and Meta Quest. The scope of work included graphics optimisations for VR apps, SDK-level integration with Reality Composer, and minor gameplay elements.

Education

Bachelor of Engineering in Mechanical Engineering – Mumbai University (2022-06)

Skills

Real-time 3D Visualisationlow level graphics

Reviews

Related