Game Level Designer
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A motivated and passionate Level Designer with a proven ability to develop high-quality gameplay/renders as well as having a solid understanding of game art and processes. Possessing the artistic expertise and technical ability required to work closely with designers/3D artists to create visually stimulating content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack for quickly understanding a project's mission, vision, and values.
Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career.
Designed Level using Unreal Engine and Unity Engine. Used Unreal engine to create a 360-degree cinematic experience for Oculus Rift, and YouTube. Modeled, textured, and animated level-art assets. Commit to deadlines and monthly milestones.
Conduct gameplay evaluations on their and colleagues’ work, providing feedback and suggestions to help fine-tune and improve the game. Create a level design that supports and enhances core mechanics. Flexibility, support, and will manage the impact of change.
Work closely with other level designers, programmers/artists/animators on developing and refining the game design, tools, and engine features. Designed 3D residential and real estate according to plans using Blender and Unreal Engine. Achieved photo-realistic quality Images/Renders.
Used Blender 3D to model and texture a few furniture assets. Created 360-degree images for better visual understanding.
Engine to achieve realistic lighting. Conceptualize, plan, and produce appealing visualizations of products and residential and real estate environments.
Engine and Blender.
Engine to create 360° Images and used Kuula Web to navigate around the gallery. Created various types of rooms according to the Product theme for the user to feel and navigate around the Rooms/Levels Created, modify, and optimize 3D models using nanite.
Realistic lighting using lumen. Achieved photo-realistic quality Renders/Images.