Sr. 3D Artist
Request a quote with no obligation
I am a Sr. 3D Game Artistwith over 15 years of experience in the video game industry, having worked on both AAA and mobile titles across a variety of styles. I specialize in character and environment art with strong skills in visual development and team direction, grounded in a deep understanding of classical animation.
I’ve contributed to projects such as Brawl Stars, Squad Busters, Sea of Thieves, Final Fantasy, Bloodborne, and Metal Gear Solid V, gaining extensive experience in modeling, texturing, rendering compositing. I’m passionate about crafting distinctive, immersive visual worlds that resonate with players.
Currently, I work as a 3D Video game art educator, mentoring emerging artists and collaborating on creative projects that push the boundaries of visual storytelling. My goal is to continue contributing to meaningful, visually engaging game experiences through thoughtful design and collaboration.
This is a small introduction about me.
Thank you for your time and interest.
With over 15 years of experience in the video game industry and 5 years in classical animation, I specialize in creating high-quality character and environment art for both AAA and mobile titles. My career includes contributions to renowned games such as Brawl Stars, Squad Busters, Sea of Thieves, Final Fantasy, Bloodborne, and Metal Gear Solid V.
I am currently pursuing a Master of Fine Arts by Research (MFA), building on my strong artistic foundation established through a Government Diploma in Fine Art (GD Art). This academic background has strengthened my skills in visual design, composition, and traditional art techniques, which continue to inform my creative approach to game art and animation.