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Saurya Patel

Saurya Patel

3D Environment and Prop Artist

Talent
NoidaMember since May 7, 2026
PBR TexturingUV UnwrappingNormal Map BakingAmbient Occlusion BakingAutodesk 3ds MaxZBrushAdobe Substance 3D PainterMarmoset ToolbagChaos V-RayAdobe PhotoshopUnityReal-Time Asset PipelineEnvironment ArtProp ArtCinematic LightingHDRI Illumination
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PBR TexturingUV UnwrappingNormal Map BakingAmbient Occlusion BakingAutodesk 3ds Max

About

Results-driven 3D Environment and Prop Artist with hands-on freelance experience delivering optimized, game-ready assets for commercial game productions. Expert across the complete real-time asset pipeline — from high-poly sculpting and hard-surface modeling to UV unwrapping, PBR texturing, baking, and in-engine integration. Demonstrated ability to collaborate with distributed development teams, interpret art direction, and consistently meet technical and artistic briefs.

Proven track record through a contracted role at Black March Studios on an active commercial game title. Pursuing a Bachelor of Fine Arts in Animation at Amity University (2026) with a portfolio of AAA-caliber automotive and environment art showcasing material storytelling, visual realism, and polygon-efficient optimization.

Experience

3D Prop Artist — Freelance Contract - Black March Studios - Remote

(2024-02 - 2024-04)

Project: Mercenary Battle Company: The Reapers (commercial game title)

  • Delivered 17 game-ready sci-fi props within a 3-month contract, contributing directly to a commercial game production pipeline with zero revision cycles on final deliverables.
  • Modeled production assets in Autodesk 3ds Max, applying topology discipline and LOD strategies that reduced polygon counts by 40% while fully preserving silhouette integrity and visual fidelity.
  • Authored physically based (PBR) textures in Adobe Substance 3D Painter and Adobe Photoshop, achieving consistent material quality aligned with the project's established sci-fi art direction.
  • Executed UV unwrapping, texel density normalization, and trim sheet workflows to maximize texture reusability and minimize draw call overhead across the asset library.
  • Integrated and validated assets in Unity, configuring material assignments, pivot alignment, and scale normalization to ensure seamless real-time rendering within the game environment.
  • Coordinated asynchronously with the art and engineering team across time zones, consistently meeting milestone deadlines and adapting rapidly to evolving technical specifications.

Education

Bachelor of Fine Arts (BFA) - Animation - Amity University (2022 - 2026)

Skills

3D Environment and Prop Artist

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