
Tushar Chaudhary
Game Programmer
Talent
KolkataMember since June 1, 2026
VR InteractionEvent SystemsRapid PrototypingDebuggingGame DevelopmentGame DeveloperUnityC#
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VR InteractionEvent SystemsRapid PrototypingDebuggingGame Development
About
Gameplay Programmer with experience building gameplay loops, physics-driven mechanics, VR interaction systems, and UI/gameplay integrations using Unity. Worked on mobile and VR titles, contributing to core mechanics, event systems, debugging, and feature implementation. Strong in rapid prototyping, problem-solving, and implementing clean, maintainable gameplay code.
Experience
Junior Gameplay Programmer - Red Apple Technologies
(2022-10 - 2023-04)
- Programmed core gameplay loops and physics-based mechanics for casual mobile titles, including Fruit Cut (slicing mechanics) and Monkey Jump (platforming movement + collisions).
- Built responsive UI systems and menus using event-driven architecture and state management.
- Identified and resolved critical runtime bugs across gameplay, UI, and asset pipelines, reducing crash frequency in live builds.
- Integrated third-party SDKs and optimized assets to maintain stable frame rates on mid-range Android devices.
- Collaborated with a 6-member team of artists and designers to deliver gameplay features under tight deadlines.
VR Gameplay Programmer / Designer Intern - Cusmat Technologies
(2022-04 - 2022-07)
- Implemented realistic vehicle physics for Oculus-based mining truck simulations using real-world behavioral data.
- Developed VR interaction systems for dynamic machinery ("Winder Game Objects"), linking virtual object behavior to environmental variables.
- Built VR UI and locomotion systems focused on reducing motion sickness and improving ease of use during training sessions.
- Worked with senior engineers to refactor gameplay scripts and add new modules for industrial training simulations.
Education
Diploma - Game Development - Red Apple Learning (2021 - 2022)
Skills
Game Programmer

