Rigging Artist
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Character Rigging Artist with 4+ years of experience in television and feature animation pipelines. Specialized in developing production-ready biped, quadruped, and facial rigs with a strong focus on deformation quality, animator usability, and pipeline efficiency. Experienced in troubleshooting complex rigging issues, optimizing rigs for performance, and supporting animation teams in fast-paced production environments.
Skilled in Autodesk Maya, Blender, Unreal Engine workflows, MetaHuman integration, and basic Python scripting for automation. Strong understanding of animation pipelines, asset workflows, and cross-department collaboration to ensure high-quality final delivery.
Mid Rigging Artist - Zebu Animation - Bangalore, India
(2025-11 - 2026-06)
Junior Rigging Artist - Xentrix Studios - Bangalore, India
(2023-01 - 2025-10)
Rigging Trainee - Xentrix Studios - Bangalore, India
(2022-06 - 2022-12)
Diploma - Animation - Image Creative Education (2018 - 2021)
Bachelor of Engineering - Electronics and Communication Engineering (ECE) - Karpagam Institute of Technology (2012 - 2016)