Ingeniero Industrial | Diseñador de Videojuegos
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Soy Ingeniero Industrial titulado con un fuerte enfoque en la aplicación de principios de ingeniería en entornos administrativos y de producción. Aprendo rápido, especialmente en lo que respecta a herramientas y tecnologías digitales. Trabajé como QA Tester en Keywords Studios, donde acumulé más de tres años de experiencia en aseguramiento de calidad de videojuegos. Además, tengo una Maestría en Diseño de Videojuegos, con especialización en Unreal Engine 5.
Secretaria de Energía – Support Area
•Provided analytical support for L.P. gas carburation stations in compliance with NOM-007 and NOM-005 regulations
•Reviewed and analyzed technical reports to ensure accuracy and regulatory alignment
•Managed the company’s internal system for local file organization and administration
SIAR (Soluciones Inteligentes S.C.) – Project Manager
•Preparation of formal review reports for companies such as INTERLINGUA, BERLITZ, and others.
•Project supervisor for the website of an insurance and surety company, including the implementation of improvements to the platform.
•Internal Software Supervisor and QA Tester at SIAR.
Aralpharma – Sales and Marketing
•Creation and administration of a website for a pharmaceutical company using templates.
•Online sales area.
•Editor of photos and videos.
•Website translator (Spanish to English).
Panam – Inventory management and sales
•Inventory management and control.
•Market research and análisis.
•Advanced proficiency in Microsoft Excel.
•Experience with Eleventa point-of-sale software.
•Online sales and e-commerce operations.
•Photo and video editing skills.
•Preparation and analysis of sales reports.
Keywords Studios MX - QA Expert Tester
•Identified and reported bugs, glitches, errors, blockers, crashes, and exploits during various testing phases (Pre-Alpha, Alpha, Beta, Release Candidate, and Release) across multiple video game projects.
•Validated and corrected bug reports submitted to clients.
•Intentionally reproduced and forced issues to ensure consistent detection and documentation.
•Provided guidance to the Keywords Studios team on fundamental video game terminology (e.g., hitbox, response time, input reading, FPS control, desync).
•Exported crash logs for technical analysis and debugging.
•Performed regular data backups to ensure information integrity and recovery.
Industrial Engineer - UNAM
Certificate program: Supply Chains and Logistics
Master’s Degree in Videogame Design - Universidad Europea de Madrid
Computing course – Vortex Academy
•Desktop PC assembly and configuration
•Windows OS formatting and installation
•Data backup and recovery
•System performance optimization (Windows)
•Professional hardware cleaning, including GPU components
•Software and hardware issue diagnosis and troubleshooting
•UI/UX design in Unity and Unreal Engine 5.
•Design of playable prototypes.
•Texturing.
•Management of Marvel for screen flow.
•Combat systems.
•Systems of economy, progression, and resources.