Game Designer
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During my studies, I was actively involved in multiple game development projects where I took on various roles such as level designer, narrative designer, and programmer. Notably, I was responsible for designing gameplay mechanics, implementing UI systems, handling enemy behavior, and even developing puzzles and sound design for titles like Crop Crazed Crow, The Temple, and Grand Obscure and Alarming Tests. These experiences taught me how to collaborate in team settings, manage deadlines, and create engaging, interactive content.
I am proficient in C#, C++, Java, and HTML/CSS, and I also have experience with 3D modeling (Blender & 3DS Max) and Adobe Creative Suite. I am particularly interested in contributing to projects where storytelling and immersive gameplay are key, as I believe compelling narratives can deeply enrich the player’s experience.
I have done an internship in Narrative Design for Games where I have wrote stories for a couple of games. I am also doing video editing and graphic design freelancing at the side.
I just graduated in Bachelors of Arts (Hons) Game Design from Universiti Tunku Abdul Rahman