Game Designer
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I played hockey for 15 years (from 3 to 18). I love football (only watch). I write music in Ableton Live. I love doing Muay Thai. I like to watch movies and read books, and also constantly learn something new in my business.
I completed a three-month internship at GDR Studio as Intern Game Producer. In fact, in this position, I had to perform not only the tasks of a game producer, but also the tasks of a game designer. During this time, my team and I managed to make 3 prototypes, 1 of which went to the tests.
During my internship, I went from market analysis to coming up with an idea before its implementation. I also learned how to write game design documents, how to make creatives, how to work with task trackers, what “pillars” are and how not to lose the “vision” of a project during development. I also had the opportunity to manage a small development team (also interns), and most importantly, I understood what communication within the project should be like.
We did a project for "Homa Games". Our project was accepted after 2 iterations. We made the prototype primarily for testing purposes. The project showed an average CPI
$ 0.77 - the result is average since the tests were carried out on New Year's holidays. Retention and play time were not high, because first of all we tested the idea and not the full game.
I study marketing and PR in Moscow Aviation Institute. Right now im in Malaysia study in APU Game Development degree. And I learning by myself (courses, books, YouTube videos and etc.)