Technical Artist | Shader & Material Specialist
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Technical Artist with 5+ years of experience specializing in shader architecture and low-level optimization. Expert in writing HLSL/GLSL shaders from scratch and managing performance constraints for VR and open-world titles. Experienced in defining technical specifications for art teams, validating assets using RenderDoc/PIX, and bridging the gap between Rendering Engineers and Artists.
Technical / Shader Artist at PlayerUnknown Productions (2022-12 – Present)
Shipped "Prologue" and working on the proprietary "Melba Engine."
Technical / Shader Artist at Vertigo Games (2020-11 – 2022-12)
Shipped "After the Fall" (PC/PS5/VR) and "Arizona Sunshine 2"
3D Visualizer & VR Specialist at Sweco (2020-03 – 2020-10)
VR Artist / Visualizer at Parallel Realities (2018-09 – 2020-02)
MBO in Game Art – Mediacollege Amsterdam (2015 – 2019)