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Jonah Dionet

Jonah Dionet

Senior Game Client Engineer / Technical Lead / Game Client Architect

Talent
ManilaMember since July 4, 2026
gamedevloperCocos Creator 2.xCocos2d-xTypeScriptJavaScriptHall + Sub-game ArchitectureBundle Hot UpdateAsset ManagementWebSocketTCPHTTPReliable TransmissionHigh-Concurrency & Low-Latency Network OptimizationJavaSpring BootRedisMySQLKafkaC++ Socket ProgrammingDockerLinuxJenkinsGitNginxChatGPTClaudeCursorAI Automation
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gamedevloperCocos Creator 2.xCocos2d-xTypeScriptJavaScript

About

Senior Game Client Engineer with 9 years of experience developing online games using the Cocos engine ecosystem. Strong background in delivering game platforms from concept to production, including casino, fishing and MMORPG titles. Specialized in Hall + Sub-game architecture, Bundle hot update, WebSocket/TCP networking, high-performance client architecture, AI-assisted development workflows, and cross-functional leadership.

Experienced in client, backend and deployment, with hands-on Java Spring Boot and C++ Socket development.

Experience

Senior Game Client Engineer - Beijing

(2022-01 - 2026-01)

  • Participated in 0→1 game development and live operations.
  • Designed and maintained client architecture, networking and gameplay modules.
  • Collaborated with product, backend, QA and art teams.
  • Improved performance, stability and release efficiency.

Game Platform Engineer - Beijing

(2021-01 - 2022-01)

  • Participated in 0→1 game development and live operations.
  • Designed and maintained client architecture, networking and gameplay modules.
  • Collaborated with product, backend, QA and art teams.
  • Improved performance, stability and release efficiency.

Backend Network Engineer - Chengdu

(2020-01 - 2021-01)

  • Participated in 0→1 game development and live operations.
  • Designed and maintained client architecture, networking and gameplay modules.
  • Collaborated with product, backend, QA and art teams.
  • Improved performance, stability and release efficiency.

Game Client Engineer - Chengdu

(2018-01 - 2020-01)

  • Participated in 0→1 game development and live operations.
  • Designed and maintained client architecture, networking and gameplay modules.
  • Collaborated with product, backend, QA and art teams.
  • Improved performance, stability and release efficiency.

Junior Cocos Developer - Beijing

(2017-01 - 2018-01)

  • Participated in 0→1 game development and live operations.
  • Designed and maintained client architecture, networking and gameplay modules.
  • Collaborated with product, backend, QA and art teams.
  • Improved performance, stability and release efficiency.

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