Jonah Dionet
Senior Game Client Engineer / Technical Lead / Game Client Architect
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About
Senior Game Client Engineer with 9 years of experience developing online games using the Cocos engine ecosystem. Strong background in delivering game platforms from concept to production, including casino, fishing and MMORPG titles. Specialized in Hall + Sub-game architecture, Bundle hot update, WebSocket/TCP networking, high-performance client architecture, AI-assisted development workflows, and cross-functional leadership.
Experienced in client, backend and deployment, with hands-on Java Spring Boot and C++ Socket development.
Experience
Senior Game Client Engineer - Beijing
(2022-01 - 2026-01)
- Participated in 0→1 game development and live operations.
- Designed and maintained client architecture, networking and gameplay modules.
- Collaborated with product, backend, QA and art teams.
- Improved performance, stability and release efficiency.
Game Platform Engineer - Beijing
(2021-01 - 2022-01)
- Participated in 0→1 game development and live operations.
- Designed and maintained client architecture, networking and gameplay modules.
- Collaborated with product, backend, QA and art teams.
- Improved performance, stability and release efficiency.
Backend Network Engineer - Chengdu
(2020-01 - 2021-01)
- Participated in 0→1 game development and live operations.
- Designed and maintained client architecture, networking and gameplay modules.
- Collaborated with product, backend, QA and art teams.
- Improved performance, stability and release efficiency.
Game Client Engineer - Chengdu
(2018-01 - 2020-01)
- Participated in 0→1 game development and live operations.
- Designed and maintained client architecture, networking and gameplay modules.
- Collaborated with product, backend, QA and art teams.
- Improved performance, stability and release efficiency.
Junior Cocos Developer - Beijing
(2017-01 - 2018-01)
- Participated in 0→1 game development and live operations.
- Designed and maintained client architecture, networking and gameplay modules.
- Collaborated with product, backend, QA and art teams.
- Improved performance, stability and release efficiency.
