
Pritzels
Game Developer | Web Developer
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About
About
I am an independent game developer, with about 10 years of using Unity game engine and 5 years experience through freelance developing game projects for both International and Local. Independently developed 15+ games and prototypes for international and local clients, converting a wide range of concepts and requirements into fully playable games and functional prototypes.
I worked primarily with Unity game engine since 2017, with additional experience developing client projects in Godot according to project requirements and preferences. I developed gameplay mechanics and core game systems using Unity and C#, implementing features ranging from straightforward gameplay interactions to more complex systems based on project requirements.
I also create and integrated project assets independently, including 2D pixel art and graphics using Aseprite and GIMP, 3D models using Blockbench, music using Bosca Ceoil, and sound effects using Audacity and Bfxr.
Utilized
Git and Git LFS for version control and worked with Unity Addressables, Unity CCD, ScriptableObjects, Android development tools, and external APIs across applicable projects.
Experience
Lead Programmer at Batangas State University TNEU Lipa (2025-01 – 2026-01)
- Led the development of Carbonet, a greenhouse gas management system, using Laravel, PHP, CSS, and MySQL.
- Integrated MySQL databases and IoT device REST APIs, and implemented the website's core user experience and functionality.
- Developed two supporting software applications for IoT device management and machine-learning-based IoT data analysis, using Python, PyTorch, and FastAPI.
- Managed project version control using Git and Git LFS, including repository maintenance and tracking of large project assets.
Education
Bachelor Degree in Information Technology
Graduated in Batangas State University TNEU



