Abdul Rafay
Game Developer
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About
Unity Game Developer with hands-on experience in developing gameplay systems, AI behaviors, and interactive game mechanics through internships, commercial projects, and academic development. Experienced in creating NPC behaviors using Behavior Graph, implementing dialogue systems, Cinemachine cameras, Timeline sequences, and level design within Unity. Contributed to paid and contract-based game projects by designing levels, developing NPC interactions, and improving gameplay experiences.
Passionate about building polished, engaging games while continuously expanding technical expertise in Unity, C#, and game programming.
Experience
Unity Game Developer – TimeLoop (Contract) at ZenithCraft Ventures. Pvt Limited (2025-11 – Present)
- Implemented NPC patrol movement using patrol points.
- Configured NPC animations and interaction systems.
- Improved AI navigation and gameplay polish.
- Managed Timelines, Capturing cutscenes, Capturing Animation and AudioTracks.
Unity Game Designer – Skipzy (Paid Project) at ZenithCraft Ventures. Pvt Limited (2025-10 – 2025-12)
- Designed and polished platform-based game levels.
- Improved gameplay flow through clean environment design.
- Optimized platform placement and player navigation.
- Delivered gameplay environments according to project requirements.
Unity Game Developer Intern at Elite Fusion Pvt (2025-08 – 2025-10)
- Developed Companion, Guard, and Patrol AI using Unity Behavior Graph.
- Integrated Blackboard variables with C# scripts for NPC decision-making.
- Built obstacle course gameplay mechanics.
- Assisted in debugging and gameplay improvements.
Education
Bachelor of Software Engineering in Software Engineering – Lahore Garrison University (2022-11 – 2026-06)
