
Moazzam Raza
Game Developer & 3D Artist
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About
Passionate and enthusiastic self-taught game developer experienced in Unity and C#, with hands-on experience developing both 2D and 3D games, skilled in building interactive gameplay systems and turning creative ideas into real projects.
Detail-oriented 3D Game Artist with expertise in crafting immersive, real-time assets for AR/VR, PC, and Mobile platforms. Skilled in Blender and Substance Painter across the full asset pipeline—from high-to-low poly modeling and UV unwrapping to PBR texturing and engine integration. Proven track record in optimizing draw calls and texture memory budgets without sacrificing visual quality, delivering game-ready environments and props built for maximum performance and player engagement.
Experience
3D Game Environment & Prop Artist at Wonderbite (2026-04 – 2026-06)
During my probation at Wonderbite, I authored two complete 3D environments featuring an extensive library of optimized, low-poly modular props. Alongside environment design, I expanded my technical scope by modeling and rigging five original characters.
- Modeled and textured diverse environmental elements, ranging from simple and snow-covered pine trees, rocks, and mountains to detailed vegetation like plants, bushes, vines, and flowers
- Built each modular piece to fit seamlessly into the scene layout while maintaining tight performance budgets and a cohesive visual art style across both environments
- Constructed clean, deformation-friendly topologies and developed functional character rigs that streamlined the animation pipeline
- Delivered all five characters fully game-ready, allowing the developer to successfully implement and control them directly within the game engines
Junior Game Developer at The ArtSphere Technology (2024-10 – 2025-07)
As a Junior Unity Game Developer at ArtSphere Technology in Lahore, I wrote the core C# scripts for 5 original 2D games. The main focus was authoring clean, modular code to handle player mechanics, game logic, and UI interactions to ensure responsive, reliable gameplay loops.
- Wrote core C# scripts for 5 original 2D games with focus on clean, modular code for player mechanics, game logic, and UI interactions
- Applied essential Unity engine mechanics to build polished 2D systems, including configuring physics, tuning colliders, and integrating animations
- Frequently discussed development plans with the Game Designer to consistently meet 99% of design expectations
- Applied strong problem-solving skills, quick debugging, and clear cross-functional communication to resolve runtime issues
- Established a solid foundation in C# architecture, mobile game production, and collaborative feature implementation
AR / VR 3D Game Props & Environment Artist Intern at Enigmatix - Feative Studio (2025-03 – 2025-05)
Modeled and textured a diverse range of game-ready props for high-profile AR and VR projects published on Steam. Designed and assembled a fully optimized small game environment, taking total ownership of the asset pipeline and Unity 3D asset integration.
- Used Blender for precise geometry and Substance Painter for PBR texturing to create game-ready props meeting strict performance metrics while maintaining high visual quality in immersive environments
- Exported and imported clean FBX files into Unreal Engine 5, establishing intermediate-level material setups to ensure PBR texture maps rendered accurately
- Configured material instances, texture channels, and basic shader parameters to achieve optimal visual fidelity and realistic lighting reactions within real-time scenes
- Took total ownership of the asset pipeline spanning initial high-to-low poly modeling, UV unwrapping, and PBR material creation, through to final Unity scene composition, lighting setup, and engine layout
- Focused heavily on real-time optimization, balancing low draw calls and tight texture memory budgets with crisp visual fidelity
- Worked closely alongside game designers and developers to streamline the asset integration pipeline and ensure technical specifications, collision meshes, and interactive elements aligned with design intentions
3D Game Environment Artist Intern at Logic Rack. Inc. (2024-02 – 2024-05)
My 3D art career began with a highly productive internship where I delivered hundreds of game-ready props and three complete game environments. Designed specifically for low-spec mobile hardware, every asset was strictly optimized to run smoothly on 2GB RAM devices without sacrificing visual quality.
- Delivered hundreds of game-ready props and three complete game environments optimized for low-spec mobile hardware
- Ensured every asset was strictly optimized to run smoothly on 2GB RAM devices without sacrificing visual quality
- Gained intensive hands-on experience in high-to-low poly workflows, efficient UV layout, and real-time mobile asset optimization
- Took eight high-poly truck models and optimized them into clean, low-poly, game-ready assets suitable for real-time mobile performance
- Successfully completed demanding asset pipelines through precise retopology, efficient baking, and disciplined texture budgeting
Education
Master's in Master of Computer Science – The Islamia University of Bahawalpur (2018-2020)
Bachelor's in Computer Science - The Islamia University of Bahawalpur (2016-2018)