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Naveed Malik

Naveed Malik

3D Artist | Game Assets Specialist

Talent
Lahore, PunjabMember since September 14, 2026
Game-ready 3D asset creation (props, environments, objects)Low-poly & optimized modeling for mobile and PC gamesPBR texturing and material creationUV unwrapping & texture optimizationUnderstanding of game art pipelines and production workflowsReal-time lighting and rendering workflowsBasic character & prop animationAsset optimization for performance (draw calls, poly count, textures)
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Game-ready 3D asset creation (props, environments, objects)Low-poly & optimized modeling for mobile and PC gamesPBR texturing and material creationUV unwrapping & texture optimizationUnderstanding of game art pipelines and production workflows

About

Passionate Game 3D Artist with 5+ years of experience creating game-ready 3D assets, environments, and animations for mobile and PC games. Specialized in low-poly & optimized assets, PBR texturing, lighting, and real-time rendering pipelines. Highly proficient in Blender, and Adobe Creative Suite, with a strong understanding of performance optimization and visual consistency for gameplay-focused projects.

Experienced in collaborating with game designers and developers to deliver high-quality assets that enhance player experience.

Experience

3D Artist Animator - Sabasoft Games Studio - Lahore

(2021-01)

  • Created high-poly and low-poly 3D models, textures, and designs for characters, environments, and props across various media, including games.
  • Utilized Blender, Photoshop, and Substance Painter for PBR texturing, UV mapping, and modeling realistic and stylized assets.
  • Rigged, animated, and applied motion capture to characters and objects.
  • Implemented lighting and rendering using Blender's Cycles Engine to create realistic scenes.
  • Optimized assets for real-time performance in game engines while maintaining high visual quality.
  • Developed interactive assets for VR environments.
  • Managed asset pipeline with proper file naming, version control, and texture baking in Blender.
  • Set up lighting, environments, and imported/exported assets using FBX in Unity.

Education

Bachelor of - B.com - Punjab University

Intermediate - Commerce - Punjab Board

Course - Graphics Designing - SET Institute

Skills

3D ArtistGame Assets Specialist

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