Fausto Fonseca
Senior Unity Engineer with 10+ years of experience building scalable mobile games. Very passionate about making any kind of games or interactive experiences.
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Sobre
Senior Unity Engineer with 10+ years of experience building scalable real-time 3D applications across mobile and multiplayer environments. Specialized in client architecture, performance optimization (CPU/GPU/memory), multiplayer integration (Photon Quantum, Nakama), and AI-driven interactive systems within production-grade Unity applications.
Experiência
Senior Unity Engineer at BodyVerse (2024-11 – 2026-02)
Sole Unity developer leading R&D for avatar-based interactive applications
- Sole Unity developer leading R&D for avatar-based interactive applications
- Evaluated and integrated third-party avatar systems balancing performance and cost
- Designed mobile 3D mini-game environments; optimized GPU and memory performance
- Built prompt-driven scene generation system assembling avatars, animations, and environments from structured AI input
Senior Game Engineer at Wonder Barcelona (2023-06 – 2024-11)
Led Unity client development for mobile board and word titles
- Led Unity client development for mobile board and word titles
- Implemented performant real-time dictionary system supporting large datasets
- Architected scalable client systems using dependency injection
- Optimized memory and rendering to ensure stable soft-launch builds
Senior Software Engineer at First Light Games (2022-03 – 2023-04)
Client engineer on multiplayer mobile title using Photon Quantum
- Client engineer on multiplayer mobile title using Photon Quantum
- Developed gameplay and UI systems in live production environment
- Contributed to client-server synchronization and performance optimization
- Mentored two engineers
Principal & Senior Client Engineer at GSN (Scopely) (2016-01 – 2022-12)
Contributed to large-scale mobile production titles and built maintainable client architecture
- Contributed to large-scale mobile production titles (Poker, Casino)
- Built maintainable client architecture using DI and testable patterns
- Integrated Nakama backend services for multiplayer features
- Profiled and optimized mobile performance across CPU, GPU, and memory
Unity Client Engineer, Indie Game Developer, .NET Software Engineer at Various (2005-01 – 2015-12)
Unity client engineering, indie game development, and .NET-based software engineering
- Unity client engineering, indie game development, and .NET-based software engineering
Formação
Finalist in Computer Engineering – Instituto Superior Técnico
Programming Playable Environments – Faculdade de Belas Artes de Lisboa
Technician in Electronics and Telecommunications – E.P.P.E.T.

