Pular para o conteúdo principal
Fausto Fonseca

Fausto Fonseca

Senior Unity Engineer with 10+ years of experience building scalable mobile games. Very passionate about making any kind of games or interactive experiences.

Talento
LisbonMembro desde 16 de abril de 2026
UnityC#Real-Time 3D ArchitecturePhoton QuantumNakamaClient-Server SystemsPerformance OptimizationiOSAndroidZenjectDependency InjectionAI-Driven SystemsCI/CD
·

Contratar esta pessoa

Envie uma proposta de trabalho diretamente para este candidato

UnityC#Real-Time 3D ArchitecturePhoton QuantumNakama

Sobre

Senior Unity Engineer with 10+ years of experience building scalable real-time 3D applications across mobile and multiplayer environments. Specialized in client architecture, performance optimization (CPU/GPU/memory), multiplayer integration (Photon Quantum, Nakama), and AI-driven interactive systems within production-grade Unity applications.

Experiência

Senior Unity Engineer at BodyVerse (2024-11 – 2026-02)

Sole Unity developer leading R&D for avatar-based interactive applications

  • Sole Unity developer leading R&D for avatar-based interactive applications
  • Evaluated and integrated third-party avatar systems balancing performance and cost
  • Designed mobile 3D mini-game environments; optimized GPU and memory performance
  • Built prompt-driven scene generation system assembling avatars, animations, and environments from structured AI input

Senior Game Engineer at Wonder Barcelona (2023-06 – 2024-11)

Led Unity client development for mobile board and word titles

  • Led Unity client development for mobile board and word titles
  • Implemented performant real-time dictionary system supporting large datasets
  • Architected scalable client systems using dependency injection
  • Optimized memory and rendering to ensure stable soft-launch builds

Senior Software Engineer at First Light Games (2022-03 – 2023-04)

Client engineer on multiplayer mobile title using Photon Quantum

  • Client engineer on multiplayer mobile title using Photon Quantum
  • Developed gameplay and UI systems in live production environment
  • Contributed to client-server synchronization and performance optimization
  • Mentored two engineers

Principal & Senior Client Engineer at GSN (Scopely) (2016-01 – 2022-12)

Contributed to large-scale mobile production titles and built maintainable client architecture

  • Contributed to large-scale mobile production titles (Poker, Casino)
  • Built maintainable client architecture using DI and testable patterns
  • Integrated Nakama backend services for multiplayer features
  • Profiled and optimized mobile performance across CPU, GPU, and memory

Unity Client Engineer, Indie Game Developer, .NET Software Engineer at Various (2005-01 – 2015-12)

Unity client engineering, indie game development, and .NET-based software engineering

  • Unity client engineering, indie game development, and .NET-based software engineering

Formação

Finalist in Computer Engineering – Instituto Superior Técnico

Programming Playable Environments – Faculdade de Belas Artes de Lisboa

Technician in Electronics and Telecommunications – E.P.P.E.T.

Avaliações