Sari la conținutul principal
George Țincoca

George Țincoca

Freelance 3D Artist — Product Visualization, Archviz & Real-Time

Talent
BucharestMembru din 29 aprilie 2026
Blender
·

Angajează această persoană

Trimite o ofertă de muncă direct acestui candidat

Blender

Despre

Collaborating with clients across product design, architecture, and digital platforms, delivering end-to-end 3D solutions from modeling to final visualization

Experiență

3D Artist — Product Visualization, Archviz & Real-Time at Freelance (2018-01 – Present)

Collaborating with clients across product design, architecture, and digital platforms, delivering end-to-end 3D solutions from modeling to final visualization

3D Artist at Freelance (2018-01 – Present)

  • Rompetrol Website Redesign (Real-Time 3D Splash Screen) - Created industry-specific 3D assets for the oil & gas sector
  • Rompetrol Website Redesign - Developed a real-time particle-based visualization using geometry, animation, and UV mapping techniques
  • Rompetrol Website Redesign - Contributed to an interactive web experience showcasing brand identity through 3D
  • Electric Skateboard Startup (USA) - Produced high-quality product visualizations based on client-provided CAD files
  • Electric Skateboard Startup (USA) - Translated engineering data into market-ready visuals for presentation and promotion
  • Exhibition Stand Company (Ongoing Collaboration) - Developed and managed the entire 3D asset catalog, including modeling and texturing
  • Exhibition Stand Company (Ongoing Collaboration) - Created a configurable system of assets adapted to client-specific orders
  • Exhibition Stand Company (Ongoing Collaboration) - Integrated AI-enhanced human figures to better illustrate scale and usability in presentations
  • TurboSquid Promotional Campaign - Selected to create promotional visuals using assets from the TurboSquid marketplace
  • TurboSquid Promotional Campaign - Produced high-quality imagery aimed at showcasing the full potential of marketplace assets
  • TurboSquid Promotional Campaign - Worked with a high level of creative freedom to define composition and visual storytelling
  • Interior Shading Systems Manufacturer (Digital Twins) - Modeled and textured products from scratch based on real-world measurements
  • Interior Shading Systems Manufacturer (Digital Twins) - Processed and color-calibrated scanned textile materials provided by the client
  • Interior Shading Systems Manufacturer (Digital Twins) - Created custom environments to showcase products in realistic interior contexts
  • Interior Shading Systems Manufacturer (Digital Twins) - Delivered assets for both offline rendering and real-time web visualization

3D Artist at Wellview (2022-02 – 2025-01)

  • Developed digital twins for furniture manufacturers, ensuring high accuracy and scalability across large product ranges
  • Produced assets for two types of configurators: 1. Pre-rendered image-based configurators (Blender), delivering modular render passes for configurable product variations (materials, finishes, components), while also managing, processing, and optimizing furniture assets sourced directly from client websites for production-ready use
  • Produced assets for two types of configurators: 2. Real-time web-based configurators, exporting and optimizing assets in glTF / GLB format for efficient web performance
  • Structured and delivered modular asset systems, enabling flexible product customization workflows
  • Optimized geometry, UVs, and textures for real-time environments, balancing visual quality and performance constraints
  • Contributed to the development of interior finish configurators for Augmented Reality, ensuring compatibility and visual consistency across devices
  • Maintained consistency across large-scale product catalogs and asset libraries
  • Collaborated with developers and product teams to align assets with technical requirements and platform limitations

3D Artist at Orendt (2020-08 – 2022-02)

Developed digital twin assets for major retail clients including Hornbach and Lidl, working across modeling, texturing, and visualization pipelines

  • Lidl Projects - Performed quality assurance (QA) on incoming 3D assets to ensure consistency with technical and visual standards
  • Lidl Projects - Created and standardized shaders/materials across large product ranges
  • Lidl Projects - Built studio lighting setups for product visualization
  • Lidl Projects - Produced high-quality renders, animations, and turntables for e-commerce and marketing use
  • Lidl Projects - Designed custom backgrounds and visual scenes for product categories such as Parkside, enhancing brand consistency
  • Hornbach Projects - Modeled and optimized product assets for digital catalog integration
  • Hornbach Projects - Created interior layouts and contextual scenes to showcase products in realistic environments
  • Hornbach Projects - Ensured assets met both visual quality and accuracy
  • 3D Scan Refinement & Optimization - Refined 3D scan data into clean, optimized geometry suitable for real-time web-based visualization
  • 3D Scan Refinement & Optimization - Processed and optimized PBR textures generated from scanning pipelines
  • 3D Scan Refinement & Optimization - Maintained balance between scan accuracy and performance constraints
  • Quality Assurance (Scan Pipeline) - Conducted QA for scan refinement work delivered by team members
  • Quality Assurance (Scan Pipeline) - Ensured consistency, accuracy, and adherence to pipeline standards across multiple assets
  • Additional Contributions - Participated in client pitches and internal proposals, contributing visual content across a wide range of projects (from architecture to small-scale products such as tiles)
  • Additional Contributions - Adapted quickly to different project scopes, from large environments to detailed product visualization

3D Artist at 1722 Studiolab (2017-02 – 2020-06)

  • Contributed to the early concept phase of interior design projects, working closely with the lead architect
  • Participated in concept development, with creative input on layout, materials, and overall visual direction
  • Translated initial design ideas into 3D models and visual concepts, supporting decision-making in early project stages
  • Delivered 3D assets and scene setups to architectural teams for further technical development and execution
  • Produced photorealistic interior visualizations for client presentations
  • Modeled custom furniture pieces based on reference images when suitable assets were unavailable or below quality standards
  • Ensured visual consistency and design intent throughout the transition from concept to technical phases

3D Generalist at Pixel Enlargement (2014-01 – 2017-02)

  • Optimized and prepared BIM models received from architectural studios for integration into the visualization pipeline
  • Acted as a key pipeline stage, ensuring incoming assets met technical requirements before advancing to production
  • Cleaned and optimized geometry, UVs, and scene structure to ensure efficient rendering and real-time performance
  • Standardized models to maintain consistency across large-scale architectural projects
  • Created surrounding environments and contextual assets to support architectural visualizations
  • Modeled a wide range of assets including urban furniture, interior props, and custom elements
  • Collaborated with architectural teams to resolve issues related to model quality, scale, and usability

2D/3D Artist (Intern) at Ubisoft Romania (2013-07 – 2013-09)

  • Contributed to the production of Assassin's Creed IV: Black Flag
  • Optimized 3D assets for Xbox 360, balancing visual quality with strict performance constraints
  • Worked within a proprietary DirectX-based shader system, creating and adjusting materials for various in-game environments
  • Collaborated with multidisciplinary teams, following established production pipelines and technical guidelines
  • Developed a prototype mini-game for the first Oculus Rift platform within a two-week timeframe, demonstrating the potential of VR for internal production use
  • Showcased adaptability by working across both game production and experimental R&D initiatives

Educație

Master's Degree in Visual Studies and Society – SNSPA (National University of Political Studies and Public Administration)

Bachelor's Degree in Urban Planning – Ion Mincu University of Architecture and Urban Planning (2009-10 – 2013-07)

Diploma in Industrial Design – Nicolae Tonitza High School of Fine Arts

Abilități

Freelance 3D ArtistProduct VisualizationArchviz & Real-Time

Recenzii

Asociat