Ege Erden
3D Artist
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Hakkında
Game Artist with 4+ years of professional experience producing stylized characters, props, and game-ready assets for mobile and PC games. Specialized in real-time asset creation, topology optimization, and PBR texturing workflows using Blender and Substance Painter.
Deneyim
Senior Game Artist at Entertale Games (2025-08 – 2025-11)
Produced stylized 2D and 3D characters, props, and UI assets for hybrid-casual mobile games with focus on marketing materials and performance optimization.
- Produced stylized 2D and 3D characters, props, and UI assets for hybrid-casual mobile games
- Created high-quality marketing renders and promotional visuals used in store pages and marketing campaigns
- Optimized meshes and textures to maintain stable real-time performance across mobile platforms
- Collaborated with designers and developers to support efficient production pipelines
Senior Game Artist at Otilab A.Ş (2024-12 – 2025-08)
Produced stylized 2D and 3D props and UI assets for hybrid-casual mobile games with emphasis on marketing visuals and performance optimization.
- Produced stylized 2D and 3D props, and UI assets for hybrid-casual mobile games
- Created high-quality marketing renders and promotional visuals used in store pages and marketing campaigns
- Optimized meshes and textures to maintain stable real-time performance across mobile platforms
- Collaborated with developers to support efficient production pipelines
Mid Game Artist at Alictus / SciPlay (2023-06 – 2024-01)
Designed and developed stylized game-ready characters and props for hybrid-casual mobile titles with asset optimization and integration focus.
- Designed and developed stylized game-ready characters and props for hybrid-casual mobile titles
- Integrated assets into Unity engine production pipelines
- Produced store visuals and promotional renders for marketing materials
- Contributed to asset optimization workflows improving in-game performance
Jr 3D Artist at SinerjiSoft (2022-07 – 2023-04)
Modeled and textured stylized 3D props and environment assets for mobile games with focus on optimization and PBR workflows.
- Modeled and textured stylized 3D props and environment assets for mobile games
- Produced optimized low-poly assets using retopology and UV workflows
- Created PBR textures using Substance Painter
- Assisted in Unity asset integration and production testing
Jr 3D Artist at Animanya Animation Studios (2021-12 – 2022-07)
Modeled and textured stylized characters and props for national television animation productions with focus on rigging-ready assets.
- Modeled and textured stylized characters and props for national television animation productions
- Delivered production-ready assets aligned with studio pipelines
- Collaborated with animation teams to ensure assets were rigging-ready
Blender Instructor (Part-Time) at Ankara University - Digital Game Design Department (2025-11 – 2025-12)
Delivered hands-on Blender training focused on game asset creation workflows and mentored students in portfolio development.
- Delivered hands-on Blender training focused on game asset creation workflows
- Taught modeling, retopology, UV mapping, and PBR texturing
- Mentored students in developing portfolio-ready stylized assets
Eğitim
Bachelor's Degree in Industrial Design – TOBB University of Economics and Technology (2016 – 2021)


