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Ege Erden

Ege Erden

3D Artist

Yetenek
AnkaraÜyelik tarihi 19 Mart 2026
Stylized Character CreationStylized Prop ModelingGame-Ready Asset ProductionReal-Time Rendering OptimizationRetopologyUV MappingPBR TexturingTopology OptimizationAsset Performance OptimizationUnity Asset IntegrationUnreal Engine Asset WorkflowsCross-team Production CollaborationGame Development PipelineBlenderSubstance PainterPhotoshopIllustratorUnityUnreal Engine 5
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Stylized Character CreationStylized Prop ModelingGame-Ready Asset ProductionReal-Time Rendering OptimizationRetopology

Hakkında

Game Artist with 4+ years of professional experience producing stylized characters, props, and game-ready assets for mobile and PC games. Specialized in real-time asset creation, topology optimization, and PBR texturing workflows using Blender and Substance Painter.

Deneyim

Senior Game Artist at Entertale Games (2025-08 – 2025-11)

Produced stylized 2D and 3D characters, props, and UI assets for hybrid-casual mobile games with focus on marketing materials and performance optimization.

  • Produced stylized 2D and 3D characters, props, and UI assets for hybrid-casual mobile games
  • Created high-quality marketing renders and promotional visuals used in store pages and marketing campaigns
  • Optimized meshes and textures to maintain stable real-time performance across mobile platforms
  • Collaborated with designers and developers to support efficient production pipelines

Senior Game Artist at Otilab A.Ş (2024-12 – 2025-08)

Produced stylized 2D and 3D props and UI assets for hybrid-casual mobile games with emphasis on marketing visuals and performance optimization.

  • Produced stylized 2D and 3D props, and UI assets for hybrid-casual mobile games
  • Created high-quality marketing renders and promotional visuals used in store pages and marketing campaigns
  • Optimized meshes and textures to maintain stable real-time performance across mobile platforms
  • Collaborated with developers to support efficient production pipelines

Mid Game Artist at Alictus / SciPlay (2023-06 – 2024-01)

Designed and developed stylized game-ready characters and props for hybrid-casual mobile titles with asset optimization and integration focus.

  • Designed and developed stylized game-ready characters and props for hybrid-casual mobile titles
  • Integrated assets into Unity engine production pipelines
  • Produced store visuals and promotional renders for marketing materials
  • Contributed to asset optimization workflows improving in-game performance

Jr 3D Artist at SinerjiSoft (2022-07 – 2023-04)

Modeled and textured stylized 3D props and environment assets for mobile games with focus on optimization and PBR workflows.

  • Modeled and textured stylized 3D props and environment assets for mobile games
  • Produced optimized low-poly assets using retopology and UV workflows
  • Created PBR textures using Substance Painter
  • Assisted in Unity asset integration and production testing

Jr 3D Artist at Animanya Animation Studios (2021-12 – 2022-07)

Modeled and textured stylized characters and props for national television animation productions with focus on rigging-ready assets.

  • Modeled and textured stylized characters and props for national television animation productions
  • Delivered production-ready assets aligned with studio pipelines
  • Collaborated with animation teams to ensure assets were rigging-ready

Blender Instructor (Part-Time) at Ankara University - Digital Game Design Department (2025-11 – 2025-12)

Delivered hands-on Blender training focused on game asset creation workflows and mentored students in portfolio development.

  • Delivered hands-on Blender training focused on game asset creation workflows
  • Taught modeling, retopology, UV mapping, and PBR texturing
  • Mentored students in developing portfolio-ready stylized assets

Eğitim

Bachelor's Degree in Industrial Design – TOBB University of Economics and Technology (2016 – 2021)

Beceriler

3D Artist

Değerlendirmeler

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