
3D Artist
Надішліть пропозицію роботи безпосередньо цьому кандидату
I started woking at 3d modeling area since 2012. I specialize in hard-surface modeling, especially in modeling of venichles, cars, wagons, ships, space craft, planes, weapons, locomotives, submarines. Also I have a lot expirience in creation graphics for casual games.
I have experience of cooperation with different studios from different country. Also I worked at Wargaming team few years. I use 3ds Max (main programm), Maya (UV map, rendering), Blender, Substance designer, Substance painter, Photoshop, UVLayout, Image modeller.
Perfect Play · Full day
Feb. 2022 г. - March 2026 г. · 4 y. 2 m.
Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.).
The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Working with AI to create concepts. Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.).
The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Working with AI to create concepts.
2012 - 2026 г. · 14 y 3 m.
Creation of high-polygon 3D models of various types of equipment (cars, rail transport, ships, spacecraft) based on drawings and using photogrammetry software; creation of textures and unfoldings.Creation of high-polygon 3D models of various types of equipment (cars, rail transport, ships, spacecraft) based on drawings and using photogrammetry software; creation of textures and unfoldings.
Bear games · Full day
Dec. 2020 г. - Feb. 2022 г. · 1 y. 3 m.
Ukraine, Hybrid work
Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.). The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.). The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation.
Persha Studia (Wargaming.net) Full day
June 2013 г. - Jan. 2017 г. · 3 y. 8 m.
Ukraine, Office work
Creation of low poly aircraft models, LODs; UV mapping.
https://www.artstation.com/alex_zayets