3D Artist
Надішліть пропозицію роботи безпосередньо цьому кандидату
I am a 3D artist with a strong technical background, a passion for creating 3D assets, and a strong desire to learn and improve in this field.
I primarily use ZBrush (sculpting), Maya (modeling,retopology and UV-mapping), Marmoset (baking), Substance 3D Painter (PBR and hand-painted texturing), Unity (asset integration) and Photoshop. I have a solid understanding of game-ready workflows, including retopology, UV mapping and optimization.
I don’t have commercial experience yet, but I’ve been consistently studying and creating projects that follow industry-standart workflows. Currently, I focus on creating stylized and realistic props and characters.
I’m interested in an opportunity where I can contribute and grow.
Kharkiv national university of civil engineering and architecture
(Reconstruction and restoration of architectural objects)
Sep 2017 – Jun 2021 (Bachelor’s Degree)