- Development of graphics for casual, social and AAA class games.
- Good artistic taste
- Able to draw by hand and on a tablet and use various styles of drawing.
- Develop a common style of the game (interface, icons, illustrations,
locations, game content, etc.).
- Able to make animation of game elements in Adobe Flash, Unity,
Dragon Bones.
- Develop UI/UX (from the layout to the final result). Create and maintain up to date UI-Kit, design system. Integration of the prefabs into the game engines. Develop corporate documentation related to
UI/UX.
- Experienced art department manager/art director.
- Ability to select executors for the project (preparation of the test tasks, evaluation of the results, do trainings for beginners).
- Developing of the corporate documentation for the production of game graphics content.
- Preparation of technical tasks and feedback, supervision of quality at all stages of production. Preparation of the statistics of the scheduled and rendered content. Control of relevance of the final versions.
Synchronize the work of employees on cross-cutting tasks. Defining of the priorities and motivation of the performers.
- Able to plan my personal and team activities. I can easily convey my point of view, set clear goals and control their implementation.
- Ability personally to carry out unfinished art work, in cases of absence of the performer or impossibility of