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Software Engineering - Software Engineer V

Technology
Mindlance
California, United States2 months ago
Fully remote

Job description

Job Description: Senior Graphics Engineer

REMOTE

  • option to work in Pittsburgh office if desired

Description

Summary

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within Meta's Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Job Responsibilities

Develop and optimize features in a modern, low-level Vulkan rendering engine

Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering

Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR

Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display

Integrate the engine with research and adjacent systems from across the lab and company

Investigate, triage, and fix bugs across the rendering stack and the experiences built with it

Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac

Write documentation and help prepare components for potential external release

Required Skills

Strong programming skills in C++

Substantial, hands-on experience with modern Vulkan development

Experience with desktop graphics development

Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture

Experience profiling and optimizing graphics performance on both GPU and CPU

Experience with version control systems such as Git or Mercurial

Excellent communication skills and strong attention to detail

Preferred Skills

Game engine development experience

Experience with neural rendering, radiance fields, or Gaussian splatting

Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR

Experience working with modern AI tooling (strongly preferred)

Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)

Experience with desktop VR development using OpenXR (strongly preferred)

Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android

Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies

Experience developing netcode for real-time or networked applications

Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11

Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH

Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck

Education/Experience

Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience

EEO

“Mindlance is an Equal Opportunity Employer and does not discriminate in employment on the basis of – Minority/Gender/Disability/Religion/LGBTQI/Age/Veterans.”

Interested in this role?