An Nguyen
SOFTWARE ENGINEER | ANDROID, DESKTOP & BACKEND SERVICES
Hire this person
Send a job offer directly to this candidate
About
Software Engineer with a B.S. in Computer Science (GPA: 3.5/4.0) and hands-on experience shipping Android and desktop applications.
Developed
Mei, a Chromium-based desktop workspace with layered services, versioned persistence, a local HTTP API, optional self-hosted sync, and automated CI, alongside an Android floating AI assistant and Kotlin navigation app. Strengths include application architecture, API integration, data integrity, testing, debugging, and release engineering.
Experience
Founder & Independent Software Developer - ZHIEND (formerly Zaigames Studio) - Anaheim, CA
(2024-01)
- Own the full product lifecycle across independently built software and games: architecture, implementation, QA, packaging, and public releases.
- Published 20+ games and software prototypes on itch.io; built procedural-generation/custom-physics systems and placed in the top 50% of 10+ game jams.
Software Engineer Intern, Mobile/Game Systems - PixelBit Studio - Remote | Ho Chi Minh City, Vietnam
(2024-01 - 2025-08)
- Built a modular hexagonal puzzle engine in Kotlin, separating game-state logic from UI behavior to simplify new game modes.
- Developed a 3D player controller in Unity/C# and optimized draw-call and UI batching logic, improving frame-rate stability by 30% on mid-range devices.
- Delivered features in an Agile workflow, taking work from specification to shipped builds under senior engineer review.
Education
B.S. - Computer Science - California State University, Fullerton (2026-05)