Skip to main content
An Nguyen

An Nguyen

SOFTWARE ENGINEER | ANDROID, DESKTOP & BACKEND SERVICES

Talent
New YorkMember since October 20, 2026
KotlinPythonC#Jetpack ComposePyQt5/PyQt6QtWebEngineUnityRetrofitGemini SDKJSONatomic writesschema migrationsprofile locksencryptiondebugging
·

Hire this person

Send a job offer directly to this candidate

KotlinPythonC#Jetpack ComposePyQt5/PyQt6

About

Software Engineer with a B.S. in Computer Science (GPA: 3.5/4.0) and hands-on experience shipping Android and desktop applications.

Developed

Mei, a Chromium-based desktop workspace with layered services, versioned persistence, a local HTTP API, optional self-hosted sync, and automated CI, alongside an Android floating AI assistant and Kotlin navigation app. Strengths include application architecture, API integration, data integrity, testing, debugging, and release engineering.

Experience

Founder & Independent Software Developer - ZHIEND (formerly Zaigames Studio) - Anaheim, CA

(2024-01)

  • Own the full product lifecycle across independently built software and games: architecture, implementation, QA, packaging, and public releases.
  • Published 20+ games and software prototypes on itch.io; built procedural-generation/custom-physics systems and placed in the top 50% of 10+ game jams.

Software Engineer Intern, Mobile/Game Systems - PixelBit Studio - Remote | Ho Chi Minh City, Vietnam

(2024-01 - 2025-08)

  • Built a modular hexagonal puzzle engine in Kotlin, separating game-state logic from UI behavior to simplify new game modes.
  • Developed a 3D player controller in Unity/C# and optimized draw-call and UI batching logic, improving frame-rate stability by 30% on mid-range devices.
  • Delivered features in an Agile workflow, taking work from specification to shipped builds under senior engineer review.

Education

B.S. - Computer Science - California State University, Fullerton (2026-05)

Skills

SOFTWARE ENGINEERANDROIDDESKTOP & BACKEND SERVICES

Reviews

Related