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Anthony Garcellano

Anthony Garcellano

Senior Environment Artist

Talent
Santa AnaMember since July 29, 2026
Unreal Engine 5Unity 6
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Unreal Engine 5Unity 6

About

10 years of experience creating environments across indie and AAA titles. Previously worked in film/vfx and on military training simulation. Interested in expanding into other areas of game development, particularly Level Design, Art Management, and Production.

Experience

Freelance Environment Artist/Level Designer - Autonomous Productions - Chapel Hill, NC

(2026-06)

  • Currently working on a prototype race track in Unity using existing assets to rapidly iterate on gameplay and level design.

Senior Environment Artist, World Building - inXile Entertainment, Xbox Game Studio - Tustin, CA

(2022-01 - 2026-05)

  • Created LookDev blockouts for Points of Interest (POIs), collaborating closely with the Level Design and Narrative teams, and produced proxy assets for outsourcing.
  • Transitioned from LookDev to World Building by assembling environments with modular assets, props, and temporary materials during early development.
  • Developed modular assets compatible with custom Houdini tools integrated into Unreal Engine 5, improving environment creation workflows.
  • Completed production tasks including set dressing, POI polish, asset optimization, and implementation of PLAs and Blueprint Prefabs (BPPs).

Environment Artist, World Building - GameSim, Keywords Studios - Orlando, FL

(2020-10 - 2021-10)

  • Partnered with Liquid Development to recreate levels using Retro Studios' updated art while maintaining the visual style and gameplay of the source material.
  • Performed environment art polish, including bug fixing, LOD creation, vertex painting, and placement of foliage, rocks, and other environmental details.
  • Contributed to the following areas: Frigate Crash Site (Access Tunnel), Furnace, Tallon Canyon, Gravity Chamber, Chapel of the Elders, Research Entrance, Ruined Courtyard, Phendrana's Edge, and Transport Tunnels D and E.
  • Worked with Marching Cube on making a few tileable materials and proxy models.

Environment Artist - Vicarious Visions, Activision - Albany, NY

(2019-10 - 2020-10)

  • Created assets used on multiple maps: tileable materials, props, etc.
  • Create-A-Park maps: Venice, Chopper, Heaven, Roswell, quarter-pipes, ramps, etc.
  • Contributed to these levels: School, Warehouse, Hangar, Venice, Mall, and NYC.
  • Playtested some of the earlier builds and created a few wallpaper materials.

Freelance Environment Artist - Airborn Studios GmbH - Berlin, Germany

(2019-06 - 2019-07)

  • Created stylized props and environmental assets for the Pirate stage.

Education

Bachelor of Science - Media Arts, 3D Animation - Platt College, San Diego, CA (2009)

Skills

Senior Environment Artist

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