
Sarthak Adaniya
3D ARTIST | TEXTURING ARTIST | ENVIRONMENT & PROP ARTIST
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About
Detail-oriented 3D Artist and Texturing Specialist with professional experience in creating high-quality 3D assets for games and digital production. Expertise in PBR texturing, material creation, scan cleanup, UVs, baking, and asset optimization. Proficient in Autodesk Maya, Blender, Substance Painter, Photoshop, and Unreal Engine.
Strong understanding of production pipelines and delivering assets with visual quality and performance in mind. Passionate about building realistic and stylized environments and props that enhance visual storytelling.
Experience
TEXTURING ARTIST at Zentroid Studios (2025-07 – Present)
- Created high-quality PBR textures for environment, prop, and hard-surface assets.
- Developed realistic material definitions including metal, concrete, wood, plastic, fabric, and stone.
- Generated and exported texture maps including Albedo, Roughness, Metallic, Normal, AO, and Height.
- Performed scan cleanup, retopology, and mesh optimization on photogrammetry assets.
- Executed high-to-low poly baking workflows and ensured consistent asset quality.
- Created optimized UV layouts and improved UV space utilization.
- Worked closely with artists and supervisors to maintain visual consistency across projects.
- Optimized assets for real-time engines and production pipelines.
- Utilized Autodesk Maya, Blender, Substance Painter, and Photoshop in daily workflows.
- Maintained naming conventions, asset documentation, and project standards.
Education
AD3D EDGE PLUS DIPLOMA – MAC Indore (2022 – 2025)
HIGHER SECONDARY – Tirathbai Kalachand School (2021 – 2022)
HIGH SCHOOL – Tirathbai Kalachand School (2019 – 2020)