Gameplay Programmer
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I’m currently looking for an entry level gameplay programmer position where I can gain experience and grow as a member of a team in a professional environment.
I can program in C/C++ and am familiar with Unreal blueprints and Unity C# scripting.
I also have experience using Epic's Gameplay Ability System plugin for Unreal.
I have professional and educational experience working on both large and small teams, remote and in-person.
During the summer of 2022 I worked as a Gameplay Programmer Intern at Studio Wildcard on Ark. I worked in Unreal 5 and made use of the "Gameplay Ability System", which I continued to dive deeper into after returning to school with my next Digipen Project and a personal project I recently started on.
I have also had several jobs working QA contracts for games on console and PC.
I am a senior student at Digipen Institute of Technology and on track to graduate in their BS of computer science and game design degree program. During my time there I’ve worked on games and projects in Unreal and Unity, creating games on custom made engines written in C and C++, Procedural level generation, and Game AI behavior programs.
I’ve worked as a programmer and/or producer on three student made titles, one of which was selected to represent our school’s freshmen on the games market platform STEAM.