Mechanical Engineer, PLM, Digital Artist
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I am a Mechanical Engineer with a Bachelor's Degree from Clemson University, dedicated to improving the world through sustainable practices in both my personal and professional life. I am passionate about working with emerging technologies such as VR and 3D printing and continuously seek opportunities to enhance and innovate these fields.
Proficient in multiple programming languages, including C++ and Python, I am also highly skilled in design software such as SolidWorks and other CAD tools, with extensive experience in data management using PDM, Windchill, and 3DExperience.
Recently, I advanced my 3D design and programming skills through a Master of Science in Digital Production Arts. This program enabled me to maximize my free time to further develop my skills in a variety of digital production tools such as Zbrush, Maya, Blender, Unity, and Unreal Engine.
I excel in team environments and thrive on the challenge of finding creative and innovative solutions daily.
I have worked on designing structures, enclosures, reactors, and EV retrofits for the last 4 years. Before that, I was focused on Aerospace automation equipment following similar design principles. I focus on rapid prototyping and multidisciplinary collaboration, specializing in PLM implementation to lead large teams.
In parallel, I developed skills for all aspects of digital production arts. Character modeling, rigging, rendering, scene construction, node-based geometry on materials, compositing, and game development through Unity and Unreal Engine.
My Bachelor of Science in Mechanical Engineering supports my Engineering skillsets primarily.
My Master's of Science in Digital Production Arts augments my Engineering 3D design skillsets and enable my general digital design capabilities.