Animator, Rigging Artist
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Versatile 3D Animator and Rigging Artist specializing in end-to-end character pipelines for game development. Combining a strong visual foundation in graphic design with deep technical expertise in Blender, Maya, Unreal Engine, and Unity. Proven ability to craft robust character rigs, deliver impactful, readable animations, and seamlessly implement assets utilizing animation blueprints and state machines to elevate gameplay experiences.
Freelance Animator and Rigging Artist at Self-employed (2025-03 – Present)
BA in Digital Arts and Sciences – University of Florida (2023)