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Brian Campbell

Brian Campbell

Writer, Editor, and Narrative Designer

Talent
PhoenixMember since October 21, 2026
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About

Responsibilities include writing, developing, and editing quest text and dialogue. Worked on Dragonflight and The War Within. Developed narrative elements, including stories, dialogue, and characters,

Experience

Senior Narrative Designer at Blizzard Entertainment (2022-05 – 2024-09)

  • Responsibilities include writing, developing, and editing quest text and dialogue.
  • Worked on Dragonflight and The War Within.
  • Developed narrative elements, including stories, dialogue, and characters,
  • Wrote scripts for cinematics. Also worked with voice actors in the studio.

Content Designer at Paradox interactive (2021-08 – 2022-02)

  • Work included writing, design, and scripting for events in Stellaris, a grand strategy game.

Freelance Writer and Editor (1993-09 – 2022)

  • Worked as a freelance writer and editor for tabletop roleplaying games.
  • Recent projects have included Fading Suns, Mage: The Ascension, and Talisman Adventures.
  • Writing and editing credits include over 100 books..

Content Coordinator at Microsoft Studios (2016-03 – 2017-09)

  • Created online events for Forza Motorsport 6 and 7. Worked in XML and Visual Studio.

Lead Editor at Paizo Publishing (2014-01 – 2015-10)

  • Edited and templated cards and rules the Pathfinder Adventure Card Game.
  • Wrote short fiction and edited materials for the game’s organized play program.

Narrative Designer and Editor at Carbine Studios (2013-05 – 2014-01)

  • Edited WildStar, a massively multiplayer online game.
  • Wrote dialogue, short fiction, game text, and lore.

Editor and Associate Designer at ZeniMax (2010-07 – 2013-01)

  • Edited Elder Scrolls Online, a massively multiplayer online game.
  • Created game content as an associate designer.

Narrative Designer and Editor at ArenaNet (2006-05 – 2009-11)

  • Wrote game text for Guild Wars 2, a massively multiplayer online game.
  • Wrote and edited documentation, strategy articles, and lore articles.
  • Wrote dialogue and worked with actors in a recording studio.
  • Worked as a writer on the original Guild Wars. Shipped three AAA titles.

Technical Writer and Editor at Microsoft Game Studios (2004 – 2006)

  • Wrote articles and edited webpages for console games, including Forza Motorsport and Project Gotham Racing 3. Worked in HTML.

Technical Editor at Wizards of the Coast (2003 – 2004)

  • Edited the Star Wars collectible card game and Neopets trading card game
  • Also completed design and editing work for board games.

Technical Writer and Editor at Microsoft Game Studios (2002 – 2003)

  • Wrote articles and edited webpages for Asheron’s Call 2. Worked in HTML.

Editor and Developer at Wizards of the Coast (1994 – 2002)

  • Edited rulebooks and sourcebooks for adventure games and trading card games. Developed writing, critiqued game mechanics, and generated Web content.
  • Edited content to support a successful launch of the Star Wars Roleplaying Game.
  • Edited trading card games, including Vampire: The Eternal Struggle and BattleTech.

Editor and Staff Writer at White Wolf Game Studio (1993 – 1994)

  • Participated in all phases of the editing process.
  • Edited 18 books for six game lines and four months of White Wolf Magazine.
  • Helped conceptualize, develop, and expand intellectual properties.

Education

Master of Arts degree in Library Science – University of Arizona

Bachelor of Fine Arts degree in Media Arts – University of Arizona

Skills

WriterEditorand Narrative Designer

Reviews