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Daniel Driussi

Daniel Driussi

Studio Art Supervisor

Talent
Celebration, FLMember since June 1, 2026
ZBrushUnreal Engine 4
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ZBrushUnreal Engine 4

About

Oversee and direct the complete visual development of all studio projects, establishing and maintaining the overall art vision and style Lead cross-disciplinary teams in 2D and 3D art to ensure visual consistency, quality, and alignment with the project's creative goals Define artistic direction, from broad aesthetic tone to fine asset-level detail, ensuring cohesive worldbuilding and visual storytelling

Experience

Studio Art Supervisor - Theory Studios

(2025-07)

  • Oversee and direct the complete visual development of all studio projects, establishing and maintaining the overall art vision and style
  • Lead cross-disciplinary teams in 2D and 3D art to ensure visual consistency, quality, and alignment with the project's creative goals
  • Define artistic direction, from broad aesthetic tone to fine asset-level detail, ensuring cohesive worldbuilding and visual storytelling
  • Partner with creative leadership to translate narrative and gameplay goals into compelling visual experiences
  • Mentor and guide artists across disciplines, fostering a high standard of excellence and artistic growth

Senior 3D Character Artist - Iron Galaxy Studios

(2019-01 - 2025-02)

  • Lead teams of up to 5 character artists, giving feedback and direction to the characters for the multiple projects
  • Enhanced Iron Galaxy Studios' character art quality by training artists in new skills and techniques
  • Created realistic characters and texture for internal projects
  • Created stylized textures for real-time models on canceled Riot projects
  • Directed outsourced and internal character art teams, ensuring quality and consistency across multiple projects
  • Developed comprehensive documentation on character art pipelines for internal teams and external outsourcing partners
  • Provided Art Direction and Project oversight for Killer Instincts 2017 Anniversary Edition
  • Created Character and Environment assets for Tony Hawk Pro Skater 3&4 Remake

Lead 3D Character Artist - Trendy Entertainment

(2017-12 - 2018-12)

  • Created high poly and real time models for game play and cinematics
  • Created cartoon stylized textures to be use with real time models
  • Created conceptual artwork to be used as reference in the creation of 3d characters and 3d assets
  • Provided feedback and critiques to 3d art team

Character Artist - Sony Interactive Entertainment, Visual Arts Services Group

(2009-01 - 2016-12)

  • Created high poly and real time models for gameplay and cinematics
  • Created of 3D character and 3D Environment assets for prototyping PSVR gameplay
  • Generated channel-packed texture maps for specular/gloss and metal/rough implementations of Physically Based Rendering
  • Sculpted and prepared print-ready models for 3D print fabrication
  • Generated production-ready photogrammetry face and head models for digital doubles: scan cleanup, remeshing, texture maps
  • Worked in production pipelines for Unreal Engine 4 and proprietary game engines developed by VASG's clients
  • Developed comprehensive documentation on character art pipelines for internal teams and external outsourcing partners

3D Art Instructor - The Art Institute of San Diego

(2015-07 - 2017-12)

  • Instructed students in advanced modeling/texturing for games and film
  • Created curriculum for advanced zbrush sculpting

Specialist Heavy Construction Repair Tech - United States Army

(2002-07 - 2005-07)

  • Maintain and repair engines, hydraulic, transmissions on all vehicles in motor pool
  • Awarded: Army Commendation Medal for meritorious service while in operation Iraqi Freedom
  • Awarded: Certificate of Affiliation with the United States Army Ordnance Corps
  • Awarded: The Army Achievement Medal for meritorious service while assigned to the 54th Engineer Battalion

Education

Masters of Fine Art - Game Development - Academy of Art University (2012 - 2015)

Bachelor's of Science - Game Art and Design - Art Institute of San Diego (2005 - 2008)

Skills

Studio Art Supervisor

Reviews

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