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Daniel Fenex

Daniel Fenex

Los Angeles based Software Engineer

Talent
Los AngelesMember since July 3, 2026
C++PythonJavaScriptReact.jsUnityROSNginxLinuxDistributed SystemsNetworkingSSHSystem MonitoringOperating Systems
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C++PythonJavaScriptReact.jsUnity

About

Developed a VR-based interface for a low-cost medical robotics systems in Dr.

Katsushi

Arisaka's research lab. Built software prototypes using Unity, C++, Python, and ROS to integrate real-time robotic control with immersive visualization. Collaborated with robotics researchers to programatically perform coordinate translation from accelerometers to ESP-32 motor microcontrollers.

Experience

Software Engineer at UCLA Physics Department (2026-01 – Present)

  • Developed a VR-based interface for a low-cost medical robotics systems in Dr. Katsushi Arisaka's research lab.
  • Built software prototypes using Unity, C++, Python, and ROS to integrate real-time robotic control with immersive visualization.
  • Collaborated with robotics researchers to programatically perform coordinate translation from accelerometers to ESP-32 motor microcontrollers.

Fitwell Consultant at UCLA John Wooden Center (2024-10 – Present)

  • Guide students and gym members in the safe and effective use of fitness equipment, exercise techniques, and workout programming.
  • Collaborate with fellow Fitwell staff to create a welcoming and motivating environment for a diverse campus community.
  • Develop strong communication and interpersonal skills through high-volume member interaction and customer support.

Software Engineer Intern at Sappa (2024-06 – 2024-08)

  • Designed and implemented backend infrastructure for a Bluetooth-based social networking app enabling offline, proximity-based communication
  • Built and optimized SQL database schemas and RESTful API endpoints to support user interactions and real-time data exchange
  • Implemented secure data transfer protocols for peer-to-peer communication without internet connectivity
  • Contributed to frontend features using JavaScript and HTML, supporting real-time UI updates tied to proximity detection
  • Partnered with designers using Figma to improve UX, contributing to a more intuitive user onboarding flow

Software Engineer Intern at The Mac Studio (2022-01 – 2025-12)

  • Diagnosed and repaired hardware issues across MacBooks and iPhones, including screens, batteries, and logic board components
  • Performed data recovery from damaged storage devices and reinstalled operating systems across multiple device generations
  • Applied micro-soldering techniques to repair motherboard-level failures caused by liquid damage

Education

B.S. in Computer Science – University of California, Los Angeles (2022-09 – 2026-03)

Skills

Los Angeles based Software Engineer

Reviews

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