Technical Game Designer
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With a focus on creating intuitive and immersive experiences for players, I am passionate about creating engaging interactive experiences, and am confident the skills I gained working as a Senior Technical UI Designer, Senior Unity Developer, Project Lead and Game Programmer make me a qualified candidate for this position.
When I began working at Hitcents, the company brought me onto their development team for Draw a Stickman EPIC 2 less than halfway through the game’s completion as one of the three Game Programmers on the team. During this time, I helped bring the project to completion in less than six months after a year of previous development. During my time at GravyStack, I was also recognized for being the fastest UI developer on the team.
I've worked as a Senior Technical UI Designer, Senior Unity Developer, Project Lead and Game Programmer. I am looking to pursue a Game Designer path.
I received my masters of Interactive Technology at SMU Guildhall, where I specialized in level design and scripting.