Skip to main content
Elliot Couvignou

Elliot Couvignou

Unreal Engine Programmer

Talent
San Diego, San DiegoMember since January 2, 2023
Unreal Engine 4/5C#Python 3Computer NetworkingPerforceGithubStrong Mathematical Foundation
·

Hire this person

Send a job offer directly to this candidate

Unreal Engine 4/5C#Python 3Computer NetworkingPerforce

About

I am a gameplay focused Unreal Engine programmer who has experience in almost every type of area that the engine can offer, including UI, materials, plugins, audio, etc. I have experience exposing/modifying existing engine content for more specific project needs as well as using http modules to communicate the project with third-party APIs like AWS. I love working on new ideas and trying my best to make them into a reality.

Experience

Gameplay Engineer at HTC (2024-12 – Present)

Supported gameplay development of various experiences in Viverse. Consulted on streamlining creator workflows. Provided community support. Documented development features, and provided sample code for creator development.

  • Supported gameplay development of various experiences in Viverse
  • Consulted on streamlining creator workflows
  • Provided community support
  • Documented development features and provided sample code for creator development

Unreal Engineer at Personal Action-RPG Roguelike Project (2024-06 – Present)

Sole programmer on a co-op action-RPG roguelike game focusing on encouraging player theory crafting. Offers dynamic gameplay allowing numerous ways for players to modify their abilities and base power to fulfill numerous gameplay thematics. Collect unique items, relics, abilities, and ability modifiers, to create unique interactions while fighting diverse enemies and overcome challenging bosses, to reach the top of the tower.

  • Sole programmer on co-op action-RPG roguelike game
  • Focused on encouraging player theory crafting
  • Dynamic gameplay with numerous ability and power modifications
  • Unique item, relic, ability, and modifier collection system
  • Diverse enemy encounters and challenging boss fights

Gameplay Unreal Engineer at Midnight Society (2024-06 – 2024-09)

Worked with the UI/UX team on enhancing widgets and changing overall style and layout based on player type, all while exposing individual widgets to creator scripting. Optimized gameplay networking and supported new and old gameplay features while working with art and design.

  • Enhanced widgets with UI/UX team
  • Changed overall style and layout based on player type
  • Exposed individual widgets to creator scripting
  • Optimized gameplay networking
  • Supported new and old gameplay features
  • Collaborated with art and design teams

Senior Unreal Engineer at Movella (2023-04 – 2024-03)

Supported livestream broadcasting software that includes various game engine content such as 3D environments and animation. Implemented data structure, UI, and development tooling for custom character creator. Created plugin for hardware video and audio capture in Unreal. Handled all things related to audio capture and routing of audio sources and their effects. Enhanced encoder, third-party plugins, and engine code.

  • Supported livestream broadcasting software with game engine content
  • Implemented data structure, UI, and development tooling for custom character creator
  • Created plugin for hardware video and audio capture in Unreal
  • Handled audio capture and routing of audio sources and effects
  • Enhanced encoder, third-party plugins, and engine code

Unreal Engineer at Farsight Studios (2020-11 – 2022-10)

Implemented logic for sound cues, dynamic sound effects and UI elements to replicate authentic sport experience. Improved crowd animation and runtime. Worked on career-mode gameplay flow along with game save data. Supported specific pro-bowler animations. Redesigned and generalized camera system to support various sports games.

  • Implemented logic for sound cues and dynamic sound effects
  • Created UI elements to replicate authentic sport experience
  • Improved crowd animation and runtime
  • Worked on career-mode gameplay flow and game save data
  • Supported specific pro-bowler animations
  • Redesigned and generalized camera system for various sports games

Education

Bachelor of Science in Computer Engineering – University of Illinois, Urbana-Champaign (2020-05)

Certificate in Virtual Reality App Development – University of California, San Diego (2021-02)

Skills

Unreal Engine Programmer

Reviews

Related