Jared Samonte
AR/VR/XR Developer
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About
AR/VR Developer and Computer Vision Engineer with hands-on experience building immersive simulations, realtime image processing pipelines, and multi-user augmented reality systems. Known for translating research goals into production-ready prototypes, leading cross-functional collaboration, and delivering technically ambitious projects across Unity, Python, and emerging AR hardware. Recognized for both engineering execution and creative storytelling.
Undergoing training in Ph.D. in computer science at the University of Nebraska Lincoln.
Experience
Graduate (Ph.D.) Research Assistant Internship at Dynamic Reality Lab, University of Nebraska-Lincoln (2026-05 – 2026-08)
- Conducting AR/XR research and development with Unity and the Magic Leap 2 within the Dynamic Reality Lab at the University of Nebraska-Lincoln.
Graduate Research Assistant at Lamar University — Computer Science Department (2024-05 – 2025-12)
- Engineered AR/VR simulations modeling campus flooding and emergency scenarios using Unity 6.
- Migrated legacy Unity 2021 projects to Unity 6 and ported HoloLens 2 applications to Meta Quest 3.
- Enabled passthrough AR and multi-user colocation on Meta Quest 3, allowing synchronized shared experiences across headsets.
- Coordinated development between the Department Chair and undergraduate contributors, ensuring consistent delivery of milestones.
- Built and debugged computer vision pipelines for agricultural research, improving measurement accuracy for rice leaf angle analysis.
Education
Master of Science in Computer Science – Lamar University
Bachelor of Science in Computer Science – Lamar University
