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Mengjun

Mengjun

Creative Technologist | New Media Artist

Talent
ChicagoMember since July 21, 2026
ComfyUIModel fine-tuningUnityBlenderAdobe ProductsUnreal Engine DeveloperGenerative AiProject Management
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ComfyUIModel fine-tuningUnityBlenderAdobe Products

About

Creative technologist and new media artist developing distinctive visual languages through generative AI, interactive systems, and immersive experiences. Combines visual development with end-to-end technical production across model fine-tuning, tailored pipelines, and real-time 3D systems.

Experience spans creative production and exhibition, brand design, and project management.

Experience

Creative AI Technologist at Freelance (2023-09 – Present)

  • Led creative direction and produced VFX sequences for a narrative film, translating the director's desired mood into visual concepts and designing a tailored generative production pipeline; completed AI generation, post-processing, and three revision rounds through final VFX delivery within one month.
  • Designed and executed a character style-transfer pipeline across five live-action shots using a customized ComfyUI workflow integrating T2I, I2I and I2V, modifying only the character's hairstyle while preserving the original performance and continuity across changing camera angles, occlusions, and costumes—eliminating the need for reshoots.
  • Created experimental works with a distinctive visual language by fine-tuning generative models, training custom LoRAs, and integrating models with ControlNet, IP-Adapter, and AnimateDiff; work exhibited at Zhou B Art Center and SAIC Gallery.
  • Developed a multi-agent archival system coordinating OCR, transcription, and document assembly to process 98 pages of handwritten manuscripts, producing a structured index and readable OCR-assisted transcription supporting a scholar's monograph.

Game/VR Developer at nujgnem.studio (2022-07 – Present)

  • Independently created four interactive game and VR works in Unity and Unreal Engine, owning end-to-end art direction and development from concept and level design through interaction systems and UI/UX; three were exhibited at Zhou B Art Center, DADS, and NoNation, collectively presented to 1,000+ visitors.
  • Designed an AI-assisted image-to-3D pipeline combining ComfyUI, SHARP, Blender, and Gaussian Splatting to create production-ready assets for five virtual environments used across the game and VR works.

Live Stream Product Expert at Nike, Inc. (2021-10 – 2022-03)

  • Produced and hosted Taobao livestreams for Nike China's major consumer moments, co-developing creative concepts and styling to translate product stories into fashion education and trend content for a cumulative audience of 20M+.

Sustainability Specialist at Nike, Inc. (2020-03 – 2022-03)

  • Spearheaded flagship initiatives Nike Grind and Reuse-A-Shoe in Greater China, leading the transformation of post-consumer footwear and inventory wear offs into 3 high-impact community spaces. Notably, the Shek Lei Grind Court in Hong Kong received international recognition.
  • Drove the development of the FY21-25 Greater China supply chain sustainability roadmap by managing target-setting across five departments and synthesizing cross-functional data into carbon-reduction targets and a renewable-energy implementation plan that laid the foundation for Nike's 2030 Carbon Reduction and 2050 Net Zero goals.

Education

Master of Science in Computer Information Systems: AI Specialization – Indiana Wesleyan University (2026-06)

Master of Fine Arts in Art and Technology – School of the Art Institute of Chicago (2023-08 – 2025-06)

B.S. in Supply Chain and Information Systems – Pennsylvania State University (2014-08 – 2018-05)

Skills

Creative TechnologistNew Media Artist

Reviews