
Nick Marshall
Cinematic Artist/Director
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About
Collaborating with the cinematic lead and director to develop narrative content from script to screen Responsible for blocking, pacing, editing, and camera work using proprietary tools in conjunction with Unreal Engine 5 using both performance capture as well as library animations
Experience
Cinematic Designer at Archetype Entertainment
(Sept 2025 – Present)
Project: Exodus
- Collaborating with the cinematic lead and director to develop narrative content from script to screen
- Responsible for blocking, pacing, editing, and camera work using proprietary tools in conjunction with Unreal Engine 5 using both performance capture as well as library animations
Cinematic Director at Deck Nine Games
(March 2025 – Dec 2025)
Project: Life is Strange: Reunion
Led the cinematics team while simultaneously creating cinematic content, balancing leadership responsibilities with previs, blocking, shot design, editing and visual storytelling.
- Developed previs pipeline, mentored junior artists, and conducted technical trouble shooting
- Created previs from a script, assissted with mocap direction, blocked scenes, and created cameras
- Worked closely with Narrative, Animation, and Mocap teams to ensure the content given to teams were of the desired quality and at within scope for our schedule
- Developed the cinematic pipeline and worked along side our Tech team to develop custom tools
Principal Cinematic Designer at Deck Nine Games (Nov 2021 – March 2025)
- Created previs from a script, assissted with mocap direction, blocked scenes, and created cameras
- Edited mocap for the final performance with proprietary tools in conjunction with Unreal Engine 5
- Developed previs pipeline, mentored junior artists, and conducted technical trouble shooting
Senior Cinematic Artist at Elex Technologies
(Aug 2021 – Nov 2021)
Project: Walking Dead: Survivors
- Responsible for camera work, acting performances, pacing, and seamless transitions in and out of gameplay
- Produced advertisement layouts and animation and provided feedback for internal/outsource teams
Cinematic Artist at Double Fine Entertainment
(March 2020 – July 2021)
Project: Psychonauts 2
- Created cinematics and layout animations for Psychonauts 2
- Responsible for camera work, acting performances, pacing, and seamless transitions in and out of gameplay
Cinematic Director at Fogbank Entertainment (Oct 2018 – Feb 2020)
- Developed the creative vision for our interactive narrative stories for Storyscape
- Storyboarded action beats for motion-comic style sequences
- Authored the cutscenes, executing cinematography, editing, character performance, lighting, and color grading in Unity
Cinematic Artist at Telltale Games
(July 2015 – Sept 2018)
Projects: Tales from the Borderlands, Minecraft: Storymode, Minecraft: Storymode Season 2, The Walking Dead: Michonne, The Walking Dead: A New Frontier Batman: A telltale Series, Batman: The Enemy Within, Guardians of the Galaxy: The Telltale Series
Created cameras, scene layout, and pacing for seamless transitions between player control and cinematic presentation, including branching content and fail states
- Iterated in an extremely fast paced environment, often balancing multiple scenes concurrently
Education
BFA in Animation/Illustration – San Jose State University