M K
Cinematic Director | Creative AI Producer
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About
Cinematic director and creative AI producer with a multidisciplinary background spanning animation, VFX, broadcast, Unreal Engine, XR, photogrammetry, and creative leadership. Directs AI-assisted films from concept and visual development through reference-driven generation, cross-shot consistency, editing, and final delivery. Recent work includes QUIBBLE, an original character-led animated microseries, and a growing body of authored short films.
Combines filmmaking judgment in composition, lighting, camera language, pacing, and narrative with the pipeline discipline to move from experiment to repeatable production.
Experience
Independent Cinematic Director / Creative AI Producer - Independent - Amman / Remote
(2026-01)
- Creates and directs AI-assisted films and animated shorts from concept, script, and visual development through image/video generation, continuity control, editing, compositing, and delivery.
- Builds reference-driven, node-based workflows in ComfyUI and model-specific pipelines for character consistency, camera direction, lighting, pacing, and shot-to-shot continuity.
- Develops original IP and proof-of-concept work, including QUIBBLE, combining generative tools with traditional editing and deliberate production constraints to achieve repeatable results.
- Tests and compares emerging AI video models, documenting strengths, failure modes, prompting structures, reference roles, and practical production uses.
Digital Heritage & XR Director / Lead Developer - Jordan Heritage VR / Jordan Museum / Aqaba Museum - Jordan
(2017-01 - 2021-12)
- Led end-to-end immersive heritage production across approximately 10 Jordanian sites: on-site photography, photogrammetry, reconstruction, Unreal Engine integration, optimization, and XR deployment.
- Designed and delivered museum-facing VR experiences, including an eight-booth presentation setup for Jordan Museum, plus public and municipal outreach experiences.
- Owned creative direction and pipeline delivery across HTC Vive, Gear VR, and Meta Quest workflows, balancing visual fidelity, real-time performance, usability, and audience experience.
Freelance 3D Artist / Architectural Visualization - Ayla Oasis - Aqaba, Jordan
(2015-01 - 2016-12)
- Produced architectural visualization, 3D modeling, animation, and presentation content for development projects.
3D Printing Technician / Archviz Modeler - UCC Holding - Qatar
(2013-01 - 2014-12)
- Supported built-environment presentation through 3D modeling and powder-based 3D printing workflows for architectural models.
Technical Director / Creative Team Lead - Al Jazeera - Project-based
(2007-01 - 2012-12)
- Worked across technical and creative development for short films, opening titles, and broadcast visual content.
- Managed production workflows across screen-based media, coordinating creative execution with technical delivery.
Creative Director - Rubicon - Jordan
(2000-01 - 2006-12)
- Built and led 2D/3D production teams, recruited and trained artists, and directed creative production across animation and visual media, including Ben and Izzy.
- Combined creative direction with hands-on production oversight, workflow development, and multidisciplinary delivery.
Camera Tracker - Digital Domain - USA
(1999-01 - 2000-12)
- Contributed camera tracking to feature and commercial production, including work credited on X-Men.
Education
Associate Degree - Computer Animation - The Art Institute of Phoenix (1999-12)

