Visual Development Artist | 3D Animator
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Currently graduated with a Master of Arts in Animation, Interactive Technology, Video Graphics, and Special Effects at the Savannah College of Art and Design, I bring a strong educational foundation and a passion for 3D animation and visual development. My academic journey began with a Bachelor's degree in Animation from the MIT Institute of Design, where I honed my skills in concept art, design, and animation.
Most recently, I contributed as an Art Director and Visual Development Artist at Universal Studios and Great Dane during a SCADPro-sponsored projects, collaborating on creative solutions with a dynamic team. My background includes hands-on experience in concept art and animation design, with a focus on storytelling through digital mediums.
I am a versatile artist with a strong foundation in Visual Development, CG modeling, and 3D animation. My professional background includes leading environmental designs for themed entertainment with Universal Creative and designing spatial storytelling elements for Great Dane’s 125th-anniversary experience. I have a proven track record in leadership, having directed and animated the 3D short film The Chitin Hunter at Plankton Collective Studio, where I managed the full pipeline from initial concept to final lighting and rendering.
Additionally, my experience spans game development with Switch Studio, where I designed creature concepts for original IPs, and character design for ThatMate Comics. I hold an M.A. in Animation and Visual Development from SCAD and a B.Des. in Animation and Visual Effects from MIT Institute of Design
My most relevant academic background includes an M.A. in Animation & Visual Development from the Savannah College of Art and Design (SCAD). This is preceded by a B.Des. in Animation & Visual Effects from the MIT Institute of Design. Additionally, I have bolstered my technical education with certifications in Gravity Sketch for VR space conceptualization and Google AI Essentials.