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Prometheus Charles

Prometheus Charles

PRODUCT MANAGEMENT | UX STRATEGY | PRODUCT EXPERIENCE

Talent
Ann ArborMember since September 27, 2026
Product StrategyProduct DiscoveryUX StrategyInformation ArchitectureUser FlowsProduct RequirementsFeature PrioritizationUsability TestingExperimentation
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Product StrategyProduct DiscoveryUX StrategyInformation ArchitectureUser Flows

About

Product-focused founder and operator with 5+ years shaping digital products from concept through launch. Strongest at defining what users should see, what action should come next, and how product structure, information architecture, onboarding, and interface hierarchy reduce friction. Experienced in product discovery, requirements, roadmapping, prioritization, user flows, usability testing, design QA/UAT, experimentation, and cross-functional delivery.

Led a 10+ person team to ship a digital product that surpassed 50,000 unique visits and grew a 3,000+ member community.

Experience

Founder & Product Lead at Neura (2026-01 – Present)

Product Strategy, UX Direction & Delivery

  • Lead product strategy, UX/UI direction, and product requirements for an AI trading SaaS, defining flows across onboarding, behavioral risk controls, feedback, and post-trade review.
  • Translate complex trading behavior and risk concepts into clear workflows, interface priorities, and implementation guidance for engineering, with an emphasis on immediate comprehension and reduced decision friction.
  • Own feature prioritization, product QA, and iteration across the product experience; selected work available at tradeneura.com.

CEO & Founder (Product Lead) at PlayerZone (2023-01 – Present)

Product Strategy, UX & Delivery

  • Own product and UX strategy for a SaaS platform connecting athletes with coaches, defining MVP scope, user journeys, product taxonomy, onboarding, feature priorities, requirements, and release decisions.
  • Reworked role selection, onboarding, coach dashboard, and program creation around faster comprehension and clearer next actions, translating product goals into design direction for a five-person design/development team.
  • Run usability testing and UAT, identify friction, document expected vs. actual behavior, convert findings into prioritized changes, and built the roadmap that supported a $20K early-stage raise.

Director & Operations Lead at The Boring Studio (2019-01 – 2024-01)

Product Experience, Growth & QA

  • Started leading digital product and community projects as a teenager. By 15, used direct negotiation to recruit collaborators and coordinate development, launching a game that surpassed 50,000 unique visits and grew a 3,000+ member community.
  • Built and coordinated a 10+ person team across development, design, QA, and community operations, translating ideas into sprint priorities, releases, testing, and iterative product decisions.
  • Used engagement feedback and KPI trends to prioritize features and monetization experiments, document product issues, and coordinate iterations aimed at improving retention and ARPPU.

Education

Business/Economics – Orange Coast College

GED – Honolulu, HI (2023-01)

Skills

PRODUCT MANAGEMENTUX STRATEGYPRODUCT EXPERIENCE

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