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Rafael Bojorquez

Rafael Bojorquez

Interior & Architectural Designer | 3D Visualization Lead

Talent
Los Ángeles, Hermosillo, Son.Member since October 1, 2026
Space planningOn-site project managementConstruction executionBlenderLumion3D Visualization (still renders, animation, 360 tours, cinemagraphs, VR)Creative & Art DirectionClient relationship managementTeam developmentBudget ownership & resource allocationRendersd5 rendertwinmotionInteriorismoDiseño de Interiores3d Modeling3d ArtistArtista de Renderizado 3d
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Space planningOn-site project managementConstruction executionBlenderLumion

About

Architect-trained designer with 8+ years across interior and architectural design, on-site project delivery, and high-end visualization for luxury residential, hospitality, and entertainment projects. Full-lifecycle experience: conceptual design, space planning, FF&E specification and schedules, finishes, and on-site construction execution. Proven track record of working on high-value projects including the $1 billion VAI Resort development in Glendale, AZ.

US, and other. Pipeline innovation leader who transformed an entire studio’s workflow from commonly known as industry standard systems to Blender-based pipeline, resulting in improved efficiency and new revenue streams.

Experience

Founder & Creative Director at Opus Structura (2025-11 – Present)

Founded Opus Structura, a premium 3D-printable miniatures brand producing original 32mm true-scale grimdark figures in a proprietary aesthetic. Built the brand from the ground up, covering all aspects of creative direction, product development, IP creation, and business operations.

As Founder and Creative Director, I own the full product lifecycle: from concept art and lore development through contractor management, release scheduling, and multi-platform publishing. This includes creative direction of contracted sculptors, pre-support specialists, and narrative consultants, as well as all brand communications and community engagement.

I manage a subscriber-based revenue model through Patreon with tiered memberships (including a commercial licensing tier) alongside a retail storefront on MyMiniFactory, maintaining a consistent monthly release cadence with a 2-month production buffer.

  • Original IP & world-building (faction lore, warband guides, narrative fiction).
  • Character concept art.
  • Creative direction of 3D sculptors and digital artists.
  • Contractor network management, agreements, and onboarding.
  • Subscription product strategy & community building.
  • Multi-platform content & brand communication.

Founder & Creative Director at XUNTA (2025-04 – Present)

_XΝTA is an independent creative practice in visualization and concept design, operating across residential and commercial architecture, interior design, product and furniture design, environment design, and speculative concepts. The practice takes on work at every scale, from individual furniture pieces and tailor-made art commissions to architectural megaprojects, with the same authorial commitment regardless of scope.

I own the full lifecycle of every project: from initial client engagement and scoping through final delivery. This spans creative direction, art direction, client communication, budgeting, scheduling, and production management.

Head of 3D at Point in Time Studios (2021-09 – 2026-06)

Leading the 3D department at Point in Time Studios, delivering high-end renders, animations, and immersive experiences for hospitality, gaming, real estate developers, architecture firms, and interior design studios across the US.

As Head of 3D, I owned the full lifecycle of every project: from initial client engagement and proposal through final delivery. This spans creative and art direction, team leadership, client communication, budgeting, scheduling, contractor hiring, and management.

I took care of a team of full-time artists and a network of specialized contractors, ensuring every deliverable meets the studio’s quality standards on time and within budget. Setting the creative bar, directing the pipeline, and serving as the primary point of contact for clients throughout the production process.

  • 3D Visualization (still renders, animation, 360 tours, cinemagraphs, VR).
  • Creative & Art Direction across multi-artist projects.
  • Specialized Blender & Cycles pipeline.
  • Client relationship management & project leadership.
  • Team development, contractor hiring & onboarding.
  • Budget ownership & resource allocation.

Project Architect at Self-Employed (2017-10 – 2020-10)

  • 3+ Years On-Site Project Management. Managed complete project lifecycle from conceptual design through construction execution.
  • Coordinated client relationships, contractor management, and supplier negotiations across residential, commercial, and mixed-use developments.
  • Supervised on-site construction activities, ensuring design integrity and quality standards.
  • Delivered projects spanning multiple locations with hands-on field experience.

Lead Architectural Visualization Artist at Azul Celeste (2019-11 – 2021-08)

  • Delivered 600+ photorealistic renders across 50+ luxury residential projects (12-18 renders per project).
  • Featured Artist Recognition. Selected by official Lumion Taiwan team for exclusive artist spotlight and workflow interview.
  • Specialized in high-end residential developments and custom luxury homes.
  • Maintained consistent monthly output of 30-40 visualizations.
  • Developed efficient workflows for rapid iteration and client approval processes.

Education

Bachelor of Architecture in Architecture – Universidad de Sonora (2012 – 2017)

Skills

Interior & Architectural Designer3D Visualization Lead

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