
Scott Gowin
Game designer and production coordinator with experience in video game development, gameplay systems, level design, and quality assurance testing
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About
Game designer and production coordinator with experience in video game development, gameplay systems, level design, and quality assurance testing. Skilled in evaluating gameplay, documenting issues, coordinating with developers and creative teams, and using tools including JIRA, Git, SVN, Unity, and Unreal. Brings strong attention to detail and collaborative communication across fast-paced game production environments.
Experience
Game Designer and Production Coordinator at Terrabot Games (2024-04 – 2025-09)
- Designed game and levels for the mobile puzzle games Fruit Zoo Fusion (2024) and Bubble Berry Blast (2025), supporting QA testing through exploratory testing and regression testing.
- Managed the art team for Fruit Zoo Fusion and Bubble Berry Blast while providing actionable feedback and coordinating Scrum workflows.
- Coordinated production and roadmaps, including test case documentation and bug tracking systems such as JIRA.
Production Coordinator for Visual Effects, Motion Capture and Virtual Production at Digital Domain (2018 – 2023)
- Coordinated previsualization animation for feature films, Sonic the Hedgehog (2020), Freeguy (2021), Spider-Man: No Way Home (2022), The Adam Project (2022)
- Coordinated VFX on Netflix's A Series of Unfortunate Events (2019), Amazon's Citadel (2023) and Darren Aronofsky's Postcard from Earth (2023)
- Coordinated previs and virtual production for Ghost of Tsushima, Resident Evil Village, and The Quarry
- Coordinated VFX for eight commercials
Production Coordinator (Contract) at Scanline VFX (2022-06 – 2022-09)
- Coordinated Tech Animation and Performance Capture teams for Aquaman and the Lost Kingdom (2023)
Production Coordinator at 2K Mocap (2021 – 2022)
- Helped organize over 100 motion capture shoots through collaboration with developers, talent and mocap crew for video games like NBA2K22, NBA2K23, WWE2K22 and other unreleased projects
- Provided support and hospitality for facility both on shoot days and during downtime
- Oversaw crew contracts, technical support, catering invoices and communication with developers
Core Game Designer at Neo-C Productions (2017 – 2020)
- Designed and balanced RPG combat system, over 200 enemies, and player skills
- Designed and implement detailed RPG maps
- Provided consulting on bridging gameplay and narrative elements
- Provided quality assurance testing and analysis
Game Level Designer at Reverge Studios (2015 – 2017)
- Designed and implemented twelve unique puzzles for Star Chamber: The Future of You
- Designed, implemented and tested voice content for Star Chamber's instructional content and UI
Content Designer, Research Assistant, Programmer Analyst at USC School of Social Work (2016 – 2017)
- Created and implemented educational content for a PTSD assessment training simulator
Game Level Designer at Wayforward Technologies (2013 – 2015)
- Designed and implemented levels for Scooby Doo and Looney Tunes Cartoon Universe Adventure and Til Morning's Light
Education
BA – University of Southern California School of Cinematic Arts (2013-05)
