
Game designer and production coordinator with experience in video game development, gameplay systems, level design, and quality assurance testing
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Game designer and production coordinator with experience in video game development, gameplay systems, level design, and quality assurance testing. Skilled in evaluating gameplay, documenting issues, coordinating with developers and creative teams, and using tools including JIRA, Git, SVN, Unity, and Unreal. Brings strong attention to detail and collaborative communication across fast-paced game production environments.
Game Designer and Production Coordinator at Terrabot Games (2024-04 – 2025-09)
Production Coordinator for Visual Effects, Motion Capture and Virtual Production at Digital Domain (2018 – 2023)
Production Coordinator (Contract) at Scanline VFX (2022-06 – 2022-09)
Production Coordinator at 2K Mocap (2021 – 2022)
Core Game Designer at Neo-C Productions (2017 – 2020)
Game Level Designer at Reverge Studios (2015 – 2017)
Content Designer, Research Assistant, Programmer Analyst at USC School of Social Work (2016 – 2017)
Game Level Designer at Wayforward Technologies (2013 – 2015)
BA – University of Southern California School of Cinematic Arts (2013-05)