3D Character Artist, 3D Artist
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I’m a loyal and dedicated worker. Strong communicator. Highly motivated and eager to learn more. A person who understands that you'll never stop learning and highly welcomes new challenges.
I am Father, and an Army Veteran. I have a plethora of skill sets outside of the world of 3D, including Carpentry, Welding, Sales, Delivery Driving, and being a waiter and host.
3D Character Artist: Creating game or film characters utilizing 2D concepts, retopology and animation topology in mind, texturing and rigging characters or creatures.
3D Look Development Artist: With given references of specific character shots for film, create believable character model assets, texturing them so that they match what is seen in the reference using 3D software and high resolution lighting images.
Technical Artist: Using Artistic concepts to develop detailed construction plans in AutoCad of props and items for tradeshows and tv or film, so that carpenters and welders can fabricate said products. Evaluate construction and communicate with builders to ensure the idea comes to fruition.
U.S. Army: Military Police soldier. Policing, Leadership, Training in soldier duties, Mentorship, Communication. Specialty Training.
Fabrication: Carpentry, Welding, Driver for retrieval of fabrication items, going to and from IMS (Industrial Metal Supply), Wood suppliers to pick up lumber etc.
The Los Angeles Film School, BA in Science with a focus on Gaming Art and Animation. 3.93GPA Graduate with Honors.
Learning gaming production techniques and software, from preproduction to basic coding in Unity and Unreal Engine. Software includes, Maya, Zbrush, Substance Painter, After Effects, Photoshop, Unity, and Unreal Engine.