Joseph Falzone
3D Character Artist
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About
Working closely with the Lead Character Designer sculpting high poly assets, retopologizing, UV unwrapping and texturing. Collaboration with the Character Art team polishing assets meeting projects art direction. Modeled realistic (PBR) assets using Adobe Substance 3D Painter and Photoshop.
Experience
Game Art Intern - Avalanche Studios - New York, New York
(2020-01 - 2020-12)
- Working closely with the Lead Character Designer sculpting high poly assets, retopologizing, UV unwrapping and texturing.
- Collaboration with the Character Art team polishing assets meeting projects art direction.
- Modeled realistic (PBR) assets using Adobe Substance 3D Painter and Photoshop.
- Experience importing assets into a proprietary game engine designing shaders to compliment textures for real time render pipelines.
Apprentice (Teacher Assistant) - The Animation Project Inc - New York, New York
(2019-01 - 2020-12)
- Supervised & trained ten interns using Autodesk Maya, basic modeling and animation.
- Critiquing interns' work giving technical feedback on their progress.
- Teaching how to blockout 3D models, Topology, UV Unwrapping, Texturing
3D Character Artist - ArgusVRC - Indie Remote Studio
(2025-01)
- Modeled seasonal in-game event weapons from concept to final implementation under strict project constraints.
- Designed modular props with designing with the intention of re usability for other purposes.
- Developed new NPC and player character modeling workflows, conducting in-depth research into NPR rendering pipelines to optimize graphical fidelity within strict technical and performance constraints.
- Integrated face and eye tracking support for beginner player characters in VR
3D Character Artist - Freelancing - Remote
(2023-01)
Education
Liberal Arts - Dutchess Community College (SUNY) (2017-01 - 2018-12)
Diploma - Computer Animation, Visual Effects and Game Design - Think Tank Training Centre (2021-01 - 2023-12)

