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Trevor Pasela

Trevor Pasela

3D Render / Environmental Artist

Talent
Texas City, Galveston30 USD/hourMember since April 28, 2025
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About

🎮 Trevor Pasela | Game Design Enthusiast 🚀

🎓 Education:

Bachelor of Science in Game Design | University of Utah

🖌️ Skills:

Excellent in 3D Modeling, Texturing, and Rendering

🌟 About Me:

Passionate about bringing virtual worlds to life, I am Trevor Pasela, a game design graduate from the University of Utah. My academic journey has equipped me with a solid foundation in the intricacies of game design.

🛠️ Technical Proficiency:

With a keen eye for detail and a knack for creativity, I excel in 3D modeling, texturing, and rendering. My technical prowess extends to Maya, substance painter, and Unreal Engine.

🎨 Crafting Immersive Experiences:

I thrive on the challenge of transforming concepts into immersive gaming experiences. From conceptualization to execution, I am dedicated to creating visually stunning and engaging content that captivates audiences.

🔧 Adaptable & Innovative:

In the dynamic realm of game design, adaptability is key. I embrace emerging technologies and industry trends, ensuring that my skill set remains at the forefront of innovation.

🤝 Collaborative Spirit:

I am a firm believer in the power of collaboration. Having worked on Bifrost( On steam), various render projects, and a game I am currently working on, I understand the importance of teamwork in achieving outstanding results.

📈 Continuous Learning:

A lifelong learner, I am committed to honing my skills and staying abreast of advancements in the ever-evolving field of game design. I am currently exploring a career as a game designer but have fell in love with the world of Rendering as well.

Let's connect! I am eager to engage with fellow professionals, share insights, and explore exciting opportunities in the dynamic world of game design.

Experience

3D Render Artist | Freelance Qualcomm Processor Chips

Creative Fusion | Freelance | June 2023 - Present - 1 yr 11 mo

San Diego, California, United States - Remote

  • Amplified and enhanced rendering techniques, shading models, lighting setups,

and post-processing effects to achieve the desired visual quality and artistic vision.

  • Advised and assessed map lighting including completion of production deliverables from initial look development to final polish pass.
  • Visualized and promoted strong composition, great attention to detail and the ability to employ a clear creative process from reference, concept, and development to the final style, finishes, and execution• Amplified and enhanced rendering techniques, shading models, lighting setups, and post-processing effects to achieve the desired visual quality and artistic vision. • Advised and assessed map lighting including completion of production deliverables from initial look development to final polish pass. • Visualized and promoted strong composition, great attention to detail and the ability to employ a clear creative process from reference, concept, and development to the final style, finishes, and execution

Skills: Autodesk Maya · Autodesk Arnold · Lighting · Hard Surface Modeling

Data Imagery Editor (Apple Inc. via Mindlance)Data Imagery Editor (Apple Inc. via Mindlance)

Mindlance · Contract

Apr 2024 to Apr 2025 · 1 yr 1 mo

Austin, Texas, United States · Remote

  • Efficiently identify and correct issues by annotating 2D Imagery.
  • Optimize existing processes in order to meet client's goals
  • Skillfully analyze and remedy deficiencies by marking 3D generated data
  • Communicate effectively in a team environment in order to increase productivity
  • Use comparative analysis to establish conformity throughout projects
  • Self QA assigned tasks prior to completion

Education

I am a post graduate from the University of Utah with a Bachelors of Science in Games.

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