3D Render / Environmental Artist
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🎮 Trevor Pasela | Game Design Enthusiast 🚀
🎓 Education:
Bachelor of Science in Game Design | University of Utah
🖌️ Skills:
Excellent in 3D Modeling, Texturing, and Rendering
🌟 About Me:
Passionate about bringing virtual worlds to life, I am Trevor Pasela, a game design graduate from the University of Utah. My academic journey has equipped me with a solid foundation in the intricacies of game design.
🛠️ Technical Proficiency:
With a keen eye for detail and a knack for creativity, I excel in 3D modeling, texturing, and rendering. My technical prowess extends to Maya, substance painter, and Unreal Engine.
🎨 Crafting Immersive Experiences:
I thrive on the challenge of transforming concepts into immersive gaming experiences. From conceptualization to execution, I am dedicated to creating visually stunning and engaging content that captivates audiences.
🔧 Adaptable & Innovative:
In the dynamic realm of game design, adaptability is key. I embrace emerging technologies and industry trends, ensuring that my skill set remains at the forefront of innovation.
🤝 Collaborative Spirit:
I am a firm believer in the power of collaboration. Having worked on Bifrost( On steam), various render projects, and a game I am currently working on, I understand the importance of teamwork in achieving outstanding results.
📈 Continuous Learning:
A lifelong learner, I am committed to honing my skills and staying abreast of advancements in the ever-evolving field of game design. I am currently exploring a career as a game designer but have fell in love with the world of Rendering as well.
Let's connect! I am eager to engage with fellow professionals, share insights, and explore exciting opportunities in the dynamic world of game design.
3D Render Artist | Freelance Qualcomm Processor Chips
Creative Fusion | Freelance | June 2023 - Present - 1 yr 11 mo
San Diego, California, United States - Remote
and post-processing effects to achieve the desired visual quality and artistic vision.
Skills: Autodesk Maya · Autodesk Arnold · Lighting · Hard Surface Modeling
Data Imagery Editor (Apple Inc. via Mindlance)Data Imagery Editor (Apple Inc. via Mindlance)
Apr 2024 to Apr 2025 · 1 yr 1 mo
Austin, Texas, United States · Remote
I am a post graduate from the University of Utah with a Bachelors of Science in Games.