Gabriel Diniz
Gameplay Programmer | Engine Programmer (Unity & Unreal Engine)
Talento
São PauloMembro desde 17 de abril de 2026
UnityUnreal Engine 5C#BlueprintsProcedural GenerationCombat SystemsVR/AR DevelopmentMeta Quest DevelopmentMobile ARBlenderGitMATLABImage RecognitionAI Behavior DesignTurn-Based Combat SystemsPerformance Optimization
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UnityUnreal Engine 5C#BlueprintsProcedural Generation
Sobre
Gameplay and Engine Programmer with experience in game development using Unity and Unreal Engine 5. Skilled in C#, Blueprints, and procedural generation. Experienced in AR/XR development and combat systems. EU Citizen (Italy) and open to relocation.
Experiência
Technical Instructor at Brazilian Navy R&D (Present)
AR/XR Research for Engineering Visualization
- Developed industrial XR applications using Unity and Meta Quest 3 for visualization
- Implemented image recognition and real-time 3D visualization for industrial systems
- Delivered AR (mobile APK) and VR applications for training and visualization
- Evaluated tools (Unity vs Arkio) for workflow optimization
Formação
B.Sc. in Chemical Engineering – USP (Universidade de São Paulo)
Competências
Gameplay ProgrammerEngine Programmer (Unity & Unreal Engine)
