Mid-Level Unreal Dev | C++ & Blueprint
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I am a mid-level game developer with 4 years of experience using Blueprint and C++ in Unreal Engine. I focus on creating clean, optimized, and maintainable systems, and I am eager to contribute to challenging projects while sharpening my technical skills and collaborating within development teams.
I interned and worked at Qubyte for 5 months, developing gameplay mechanics, improving AI, and working on console porting. For almost two years, I have been working at Meta Original, creating interactive 3D architectural visualizations for US construction companies.
I completed a 2-year Game Design course at Zon Game School and have also taken several online courses through learning platforms to deepen my technical and design skills.