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Diana Grande

Diana Grande

Animator

Talent
Burnaby, Metro Vancouver Regional DistrictMember since March 5, 2023
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About

Professional 3D Character Animator with experience working in feature film, VFX, AAA cinematics, and commercial pipelines in both hands-on and lead roles. Proficient in both keyframe and motion-capture edit animation. Received education from Pixar classes in San Francisco, with an MFA in Animation and VFX.

Experience

Animator

ANIMAL LOGIC

Leo– Keyframe character performances for Netflix feature, created anim for project library, assisted with rig tests.

Facial Dev Supervisor & Animator

METHOD STUDIOS

Thor: Love & Thunder– Keyframe character performances & creatures, led dev of facial rig and new face pipe.

Loki– Keyframe animated CG characters, led anim development of all facial expressions and trained team.

Lord of the Rings– Keyframe animated orcs, trained team, worked directly with VFX supe to meet client needs.

Senior Animator

METHOD STUDIOS (formerly Atomic Fiction)

Ms. Marvel– Keyframe character performances, vehicles and props

Witches– Keyframe animated mice & rat performances, & human facial performances. Developed rat face rig.

MIB: International – Keyframe animated alien faces & body, keyframe digidoubles & hoverbike. Led face dev.

Top Gun: Maverick – Keyframe animated military aircrafts & cameras. Created previs for live-action sequences.

Bloodshot – Keyframe animated digidoubles, face anim, robot limbs, created dynamic camera for shots.

For All Mankind– Keyframe animated LSAM, rovers, and astronauts for Apple TV series.

Animator

ATOMIC FICTION

Welcome To Marwen – Animated 40+ hero shots, cam & layout, developed anim dept pickers and library tools.

The OA – Keyframe animated octopus for season 2.

Rim Of The World – Keyframe animated monster performances for Netflix film, quadrupeds & hexapods.

CG Facial Animator

LAIKA

Missing Link – Keyframe animated character facial & head performances against storyboards for Laika’s 5th feature film. Acted out performances on film to be approved by director and used on stage.

Lead Animator

SONY COMPUTER ENTERTAINMENT

Knack 2– Keyframe creature animation, body motion capture, managed development of new animation pipeline for whole studio, trained animation team, supervised creation of project rigs, provided anim notes The Order 1886: E3 Demo– Oversaw deliver of shots to client, provided feedback to team, animated characters.

Star Wars: Rag Tag – Animated hero facial dialogues to establish project standard for EA execs. Face rig dev.

Cinematic Animator

SONY COMPUTER ENTERTAINMENT

Uncharted 4 – Facial animation for cinematics. Work used to represent studio rig development at GDC.

Days Gone – Keyframe zombies, body motion capture, face animation, keyframe vehicle.

God of War 4 – Facial animation using proprietary face solving software for cinematics.

The Last of Us: Left Behind – Keyframe facial animation and heavy motion capture edit on body.

Horizon Zero Dawn– Keyframe animated robotic wolf quadruped physicality tests.

The Order 1886 – Motion capture body, keyframe hard surface props, facial animation for cinematics.

Killzone: Shadowfall– Motion capture edit in Motion Builder, keyframe face animation.

Puppeteer – Stylized keyframe character animation, props & environment for cut cinematics.

Education

Academy of Art University

Master of Fine Arts (MFA) – Animation & VFX

Selected by reel to participate in Pixar Studio courses x 3. One-on-one Pixar mentorship 2 yrs.

University of Puget Sound

Bachelor of Arts (BA) – Foreign Language & Int’l Affairs, focus Japanese

Minor in Mandarin Chinese. Studied abroad 1 yr with Tokyo IES at Kanda University.

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