Michael Wilson
3D Asset Artist
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About
My technical skills cover a broad range in both 3D and 2D art, from prop modelling, and texturing, to lighting, level design, visual FX, and concept art. Specialise in Houdini, Maya, Substance Suite, Mari and Unreal 5
I have experience both within a studio and agencies but am most comfortable in a team. Motivated, hardworking and innovative; highly driven by the desire to create the best results for myself and my team, with a positive attitude, energy and levity. I am a well-rounded, artist with a passion for learning and I am always looking to acquire new skills and find ways to develop myself.
Experience
Worked within a Toronto-based visual effects studio as an Asset Artist to create and texture 3D digital models ready for film and television (Disney, Netflix, Prime Video):
- Followed the full pipeline from concept to publish
- Modelled and textured, realistic, high-fidelity models
- 3D Models built either from own concepts, LIDAR scans, or from studio references
- Worked within a team to build full 3D digital environments encompassing models, rigs, animation, dynamics and lighting
- Would often use dynamics to create procedural, destructive environments and models
Education
Seneca College, Toronto:
Game Art & Animation (Ontario College Graduate Certificate with President’s Honour List) 2021-2022