3D Artist
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Dedicated, detailed and outcome-oriented. Graduate from the Vancouver Institute of Media Arts where I learned all the skills and concepts relating to Video Game Art & Design, Including 3D Modeling, Rigging, Animating, Texturing, and Rendering.
3D Environment Artist at Pandemonium Interactive
Using the PBR workflow to create stylized environment props and assets from concept art. Creating unique assets to be used in Unity, and optimizing said assets with LoDs and Trim sheets.Using the PBR workflow to create stylized environment props and assets from concept art. Creating unique assets to be used in Unity, and optimizing said assets with LoDs and Trim sheets.
Skills: Materials · ZBrush · Autodesk Maya · Substance Painter · Substance Designer
Vanarts - Game art & Design a one year intensive program where I learned all the skills and concepts relating to Video Game Art & Design, Including 3D Modeling, Rigging, Animating, Texturing, and Rendering.